tag:blogger.com,1999:blog-3563348041191484780.post466014259093477263..comments2024-03-28T20:32:09.834-04:00Comments on Welcome to the Deathtrap: An Incomplete but Helpful List of Easily Ported Rules (WIP) Brian C. Rideouthttp://www.blogger.com/profile/04472432141274369511noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-3563348041191484780.post-20929290269515254772021-03-04T08:29:07.083-05:002021-03-04T08:29:07.083-05:00Great list!Great list!Dave Yhttps://www.blogger.com/profile/09485345030558890105noreply@blogger.comtag:blogger.com,1999:blog-3563348041191484780.post-62889054371726978142021-02-25T23:39:37.827-05:002021-02-25T23:39:37.827-05:00I have started a second blog so that the keywords ...I have started a second blog so that the keywords and genres will be sortable. I will make an announcement once I have it prettied up to my satisfaction. Thanks so much for the encouragement.<br /><br />I will add the ones you put in below before I launch the "Deathtrap Games Rules Cyclopedia."Brian C. Rideouthttps://www.blogger.com/profile/04472432141274369511noreply@blogger.comtag:blogger.com,1999:blog-3563348041191484780.post-24274100052452812112021-02-25T19:37:58.233-05:002021-02-25T19:37:58.233-05:00Boosts
Characters have Boosts which passively gra...Boosts<br /><br />Characters have Boosts which passively grant bonuses to certain actions. Actively using the boost creates a much greater effect, but reduces the boost by one level. This reduction may be automatic, or determined by a dice roll. Boost levels heal with time, after resting or between play sessions.<br /><br />Source: House rule, inspired by depletion rolls and Luck Scores.McChuckhttps://www.blogger.com/profile/10243337792601085456noreply@blogger.comtag:blogger.com,1999:blog-3563348041191484780.post-35872147177237459312021-02-25T19:28:24.057-05:002021-02-25T19:28:24.057-05:00Progressive Damage
Characters have few hit points...Progressive Damage<br /><br />Characters have few hit points, which are easily recovered outside an encounter. When hit points are exhausted in an encounter, the character takes ability/attribute damage. This may involve a saving throw to avoid being incapacitated or killed. The effects may depend upon which attribute/ability failed the save or reached zero.<br /><br />Find it in: Into the Odd (et al.)McChuckhttps://www.blogger.com/profile/10243337792601085456noreply@blogger.comtag:blogger.com,1999:blog-3563348041191484780.post-62684564852123658562021-02-25T19:20:46.288-05:002021-02-25T19:20:46.288-05:00"Is this a project worth expanding and develo...<i>"Is this a project worth expanding and developing?"</i><br /><br />Yes, please! Your insight into rules is what brought me to this blog in the first place, and keeps me coming back every day.McChuckhttps://www.blogger.com/profile/10243337792601085456noreply@blogger.com