They didn't find the rules congruent with setting and experience that I had set out to create.
I asked for a couple of weeks and went back to the drawing board, looking for something simple and more heroic feeling. I started with Venger Satanis' Crimson Dragonslayer d20 for a test game, and then started hacking the hell out of it... adding stuff from DCC RPG, from Black Pudding Heavy Helping, from Knave, Maze Rats, ICRPG.. even Talisanta, until I had a cobbled-together OSR rule-set that would feel at home with the world I wanted to create.And was extremely rules-light. I named it Quick And Dirty RPG, or QuAD for short. Then I discovered that the name had been taken, and rebranded it as Drakken.
After a week of hacking, refining, and writing it all down I had something that was pretty playable, but to share it I would need to put together a Gazetteer of the Drowned World that could take a little more time...
Thankfully I did have everything I needed to make an OSR clone here and now.
So I took a couple of extra days to polish it up, pull out the Drowned World material that was integral to it, and then added, as a bit of an experiment, some Ukiyo-e art from a favorite artist, and put it up on Itch.io to share.
I am pretty proud of this one, I must confess. It is fast, you only need a sheet of paper to track HP and inventory. I hope you will have a look and give me a little feedback.
A Drakken: Drowned World is now in the works.
Hacking, borrowing, melding, mashing, bashing, and organic fiddling as you go is the ideal method of forging your own game.
ReplyDeleteYou've taken another step into a larger world, hoss!
Absolutely! I am getting to the point where I am writing a new game every time I start a new campaign. No point in settling, is there?
DeleteI have been considering taking another solo run at Purple using this engine,. D&D is just not manic enough by default.