Today I did a quick stream-of-consciousness adventure plan on Twitter. While it worked okay, and I have a good adventure planned for tonight, I apparently can't Twitter. The tweets are broken up instead of in the continuous thread like I thought I'd set them up to be.
So, I deleted that chaotic mess off my timeline after amalgamating is here. I will post it again in this format come above with my own reference, and to show a thought process in action, in case it is useful to someone.
So, my #RPG playtest group is doing something tonight isn't one of my #OSR modules. Time to plan me a 5-room dungeon. Here's what I know:
💀 The setting is a ruined Dwarven Mine used as a secret workshop
💀 They are there to save enslaved barbarians
💀 There is a wizard out for revenge
So here's what I need:
1. Entrance w/ guardian: will be a rebuilt Dwarf defense tower.
2. Trap/Trick: The Wizard has set an ambush. Dwarven automata?
3. Puzzle / R-P: A dilemma about whom to save. A flood?
4. Climax: The last of the Wizard's apprentices prevents escape.
5. Reward / Revelation: The evil Baron's battle plans?
Being made heroes of the White Crow Tribe?
Ancient Dwarven weapons?
I want to make sure they are well-geared for an upcoming adventure.
So I want a Bailey around a ruined fortress, then some underground mineshafts.
This might be a good time to recycle the map of the haunted keep from Wrath of the Immortals.
So, let's unpack:
Encounter. 1
Enemies: human mercs & gerblin tinkerersComplication: They have a wall & watchtowers
Timer: The ancient steam autoballistae fire every 1d3+1 rounds (x3)
Treasure: Arms & Armour
Booze, Rations,
4 Shabby LOOT items
A cool Dwarf artifact
Encounter 2
Enemies: automata
Complication: Magical traps seal the PCs in place.
Timer: A steam vent will broil the PCs in 3d3 rounds
Complication: Steam causes visibility issues.
Goal: Get out!
Treasure: Rare robot bits.
An ANCIENT LOOT item
Spec.: Yog Crystal alternative?
Encounter 3
Hazard: Boiling flood
Complication: Prisoners across 3 locations: Mine, Forge, & Cells
Mine floods in 2d6 rounds: 8 prisoners (men)
Cells flood in another 2d3: 4 prisoners (kids or sick)
Forge 1d3 after that: 5 prisoners (women)
Treasure: Lots! but taking it?!
Notes:
Lots of simple locks and tough chains means freeing each prisoner takes time.
The Cells need only a single lock, but the prisoners move at 1/2 speed.
Encounter 4
Enemies: The Last Apprentice, (eldritch horror)
Complication: Cave-in immanent, hole in Bailey wall blocked by summoned creature
Timer: Clear the Bailey in 2d6 rounds or be buried.
Tactics: Apprentice Kites the Horror.
Complication: Sanity-blasting horror
Treasure: Apprentices spellbook and crystals, a rod
The spellbook includes lots of lovecraftian stuff the Pcs may not want to mess with.
Encounter 5
Includes a chance to get lost memories back w/ a Shamans help.
High honours,
A chance to get White Crow aid against Harkin and his minions,
Milestone Rewards.
So... that is not a bad speed plan. The rest is starting it for #ICRPG & #OSRIC
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