Monday, January 13, 2025

My Holiday in Outer Space: Cepheus Engine and Mongoose Traveller

Is is January 12 already?!

2025 has been absolutely crazy for me, readers! And not necessarily in a good way. I haven't had much time for hobbies since my Christmastime Dead in Space solo game. But I have had some new things land in my lap and on my hard drive over the Holidays.

Cairn 2e arrived on my doorstep as a late gift last week, and it looks amazing! I am trying to steal some time for a solo game to sink my teeth into it so that I can give you all a fair review. I was also able to replace my ruined copy of the Dungeons & Dragons Rules Cyclopedia with the generosity of everyone who picked up Strange Ways last month.

But the more interesting thing that landed in my lap was synchronicitous.

Spending My Holidays in Outer Space

This Christmas I wanted to travel to outer space, so I brought my hard copy of Death in Space along. Death in Space is awesome, and I played a lot this holiday, but I wanted a bit of variety... 

For years I have had wanted to give Traveller a try as well. Originally written by Marc Miller for the impring Game Designer's Workshop in 1977. It was one of the first role-playing games, and was designed to be able to handle a wide range of different kinds of Science Fiction. It's fans have supported the game with such devotion that it has been in publication pretty much constantly since 1977 in some form or another, and the game remains backwards compatible with products released in the 70s today.

It's biggest influence was the book Space Viking by H. Beam Piper (the second of a trilogy), and a lot of elements, including how hyperspace works in traveller, the Sword Worlds faction, and elements of the history of its original setting, The Third Imperium of Man are lifted straight out of Space Viking.

Interestingly, a lot of pop sci-fi makes reference to Space Viking, but if you missed it (which is easy to do) you wouldn't catch them. For example, Space Viking includes a planet called Hoth and a starship called the Rozinante, which are borrowed respectively by Star Wars and The Expanse.

You can read the book on Project Gutenberg if you are curious. I did as part of my hoiday in space, and I don't think you'd be sorry.

I also made sure that Cepheus Deluxe, Enhanced Edition, was on my tablet so that I could finally give myself a taste of Classic Traveller.

If you missed it in my Old-School Science Fiction Roundup, Cepheus Engine is a thrid-party retroclone of Marc Miller's original Traveller RPG, with a few minor quality-of-life tweaks. It was created a few years ago in order to have an open-source version of the game during a lull in its production by its current IP-holder Mongoose Games.

My wife took an interest in Cepheus Engine when I described its life-path character generation Although she didn't enjoy it in practice it led to us both taking a deep dive into the history and various versions of the game.

So imagine my surprise and delight when I saw that Bundle of Holding had a Traveller Bundle featuring a stack of manuals including both the 2024 update of the core rulebook, and the light-weight Traveller: Explorer Edition.

Wednesday, December 25, 2024

Merry Christmas!

Readers, you have been a powerful positive motivator for me for the last four years.

This Holiday season, you gave me a fantastic gift.

Wishing you all a Merry Christmas, and I hope I will be able to keep sharing the awesome for another four.

Sunday, December 22, 2024

A Solo Play Report: Death in Space, 51 Ehlee

So, last night I wanted to break in the Zoom H5 I got for an early Christmas present and have fun with a solo RPG at the same time. I'd played Death in Space a couple of times, but I hadn't really managed to try everything the game had to offer, so I decided it was high time to really give it the shakedown it deserved. And its dark, apocalyptic setting seemed the perfect cure for the Holiday blahs. I coupled it with Mythic Game Master Emulator 2e, and dove in.

I recorded my entire 1 hour and 37 minute session, with the idea that maybe I could turn it into bonus content for Swords Against Madness; I would record me figuring out the game Extemporanneously, and then redo it as a story and cut them together in the style of one of my favourite RPG podcasts: P.J. Sack's A Wasteland Story.

That is a podcast well worth your time if you like the older Black Isle / Van Buren Fallout setting, by the way.

As it was, Death in Space lived up to its name, and I didn't make it more than five encouters into the game before my PC died horribly. And you know what? It was incredible fun, but I just don't have enough for a good podcast episode, so Instead I decided I would write it up as a short story to share with you all.

The story includes a couple of horrible torturous deaths, exsanguination, piracy, and inappropriate treatment of a corpse... but I don't think I need to sell it too hard.

Monday, December 16, 2024

Sunday, December 15, 2024

Red Tidings at Yule, How I Finally got the Never-ready Module Out!

I wanted to mention to anyone looking for some weird fun over the Holidays that my Holiday module, Red Tidings at Yule is PWYW!

Spreading some Holiday Cheer

Back in 2020 I wrote a 0-level funnel for DCC RPG. I ran a solo play-test myself and was very happy with my results, but I was having a hell of a time creating a good map for it, and I couldn't get together a group to play it that year, much to my disappointment. I really intended it as a way to keep some friends of mine who were going to be alone for Christmas thanks to the lock-downs close in spirit if not in person.

It's a fun piece that borrows from Christmas & Yule folklore from across Europe:
  • The main villains are the Kallikantzaroi, Greek Christmas goblins.
  • They are teamed up with Krampus, the well-known Norse Yule demon.
  • They are collaborating with Belsnickle, a grumpy Christmas figure who hands out both presents and whippings from Germany.
  • They are  able to meet Knecht Ruprecht a Swiss / German figure who rewards the faithful and punishes the faithless.
  • They can receive a magic item related to Morozko, a Russian fairy-tale figure often related to Christmas.
  • They can rescue the Scandinavian Christmas Gnome.
  • They can free Risia a pagan winter goddess from Scandinavian / Slavic myth.
  • It also contains some beats from classic DCC adventures like They Serverd Brandolyn Red

With no chance to play it, I took my notes and wrote them up as a module, with an eye to share them the next year.

Wednesday, December 11, 2024

Heroes & Homelands v.0.9

v.0.9 cover art by David Revoy (CC-BY)
 I just updated Heroes & Homelands on itch.io!

The big version changes I have uploaded include:

Version 0.6

  • Added the illusionist class.
  • Added an Illusions chapter for spells cast by the illusionist.
  • Presented my unique Phantasmagoria rules for what happens when illusions go wrong.

Version 0.9

  • Adds the Bard class, inspired by the AD&D2e version of the class.
  • Adds the Carl class: a semi-skilled dabbler, perfect to use for Hirelings, henchmen, and recurring NPCs that need simple stats. Loosely inspired by the NPC class system of D&D3e.
  • Adds the Monk class, based on the OD&D and AD&D versions of the monk, but with fewer powers to make it simpler to play.
  • Adds a Warlock class based on the D&D3.5e version of the Warlock - a dark an thoroughly gothic class. My version has mechanics to determine what the warlock's patron demands od them, and why they might recruit a warlock in the first place.
  • Adds a chapter on Incantations that gives a list of spells for bards that is mostly inspired by the role of Bards in Celtic society - a mix of Druid and Clerical magic with a few illusions mixed in.
  • Adds an Invocations class that gives a list of spell-like powers a Warlock can earn from their patron.

You can download Heroes & Homelands v.0.9 in PDF from my Google Drive.

Or you can get it in .PDF, .HTML, .DOCX, and .ODT formats on itch.io.

I am also tinkering with POD options on Lulu right now, but before I would be willing to release it in something as permanent as print, I would want to see a copy for myself, which means waiting out the postal worker strike here in Canada. And I might want to both add a few more character options, and be started on a GMs Toolkit for H&H, too.

Revised Pact Magic for OSR games.

First off, let me say that spinal headaches suck. I have been out of commission for two weeks with the mother of all migraines after getting a lumbar puncture. 3.2/10. Would not recommend. 

Second, a big thanks to Johnny Price for alerting me to some link rot that has occurred on my early articles. My old version of my Pact Magic system for Ær is gone, and so I wanted to share a newer version.