Whether or not you are listening to my semi-actual-play podcast Swords Against Madness or not, you might find the map and encounter tables I created for the podcast worth stealing (1 hex = 6 miles).
Nar is the island where the campaign is currently set. A tropical island colonized long ago by a culture of explorers, the Aldi Guilds (inspired by Mystara's Minrothad Guilds), and then abandoned when the motherland suffered an economic collapse.
Showing posts with label Hot Springs Island. Show all posts
Showing posts with label Hot Springs Island. Show all posts
Sunday, July 7, 2024
Steal This Map!
Labels:
Hot Springs Island,
My Games,
OSR,
Podcasts,
World-Building
Tuesday, July 2, 2024
Tailoring a Campaign: My Player Resource for Running Hot Springs Island
I am in the process of setting up for my Summer game of Hot Springs Island. One of the first things I wanted to do aside from sending out the pitch document that I shared with you last week, was to write a guide for the players. This guide had to tackle some basic tasks:
- Cover how to make a character
- Reiterate at least some of the house rules in the pitch document.
- Expand on the information in the pitch for players who have bought in.
- Add in any new content relevant to the players.
So I started by reiterating my character generation process. I added in firearm rules cribbed from Lamentations of the Flame Princess, and a gear list that brings the characters into the 17th century, including some era-appropriate armour and equipment.
Labels:
Campaign Updates,
Classic Adventures,
Conversions,
Game,
Hot Springs Island,
LotFP,
My Games,
OSR,
Rules,
World-Building
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