#TTRPG question for both DMs and players: How do you let your players / does your DM let you know you found magic item without just saying it’s a magic item?I tell my players they taste iron in the air letting them know there is a magic item around they don’t already own.
I gave a short reply, but wanted to expand on it:
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The first thing you may want to do is set up a language of magic items. These are descriptors, embellishments, and other memes within the campaign world that, if they are used consistently, scream "Magic item here!" when a player hears it. This also lets you add an element of Hard Magic to your campaign, as PCs will know that to get magic to stay in object X, element Y has to be added.
For example you might add one of the following to several magic item's description:
- "It is covered in engraved ancient Suloise knotwork"
- "It glows faintly blue when it gets close to the area of effect of your spells."*
- "It includes Dwarven markings embedded with a shimmering red stone."
- "It has a goetic seal drawn on it."
- "It smells of something almost like citrus."
After you use any one of these more than once, the players will start seeing a pattern. If they ran into two magic items that had an orihalcuhm stud in the fabric, the next time you drop " The hatband is decorated with metal studs, mostly silver, but one looks to be orichalchum ." They will instantly get excited and proud of themselves for noticing the pattern.