|Promotional art for the Dungeons &Dragons cartoon|
©️1983 D&D Entertainment
Let me tell you about how my campaign started running itself through a curious set of random rolls inspired by my rumor chart and one-to-one time.
When we end outside of a dungeon, I handle the player characters' return to base myself. Rolling for random encounters if necessary, and handling combat in an abstract way if they should run into danger.
Given that my Player Characters got hold of a functional ornithopter, and kept it studiously repaired and fueled (until it was stolen,) I have not had much to do that regard.
How I Handle Time Between Sessions
Between sessions, I ration one week on Xen for downtime, which is 8 days
I have set a 1-in-6 chance that something will happen during that time.