Adventure Review: Saving Cha'alt
|Cover to "Saving Cha'alt" by Monstark;
Publisher: Kort'thalis Publishing
Marketplace : DrivethruRPG
System : Crimson Dragon Slayer d20
Saving Cha'alt is the latest addition to Venger Satanis' Cha'alt setting. It is meant to be an appetizer to keep the audience interested as he works of the third book of the Canon trilogy, Cha'alt: Chartreuse Shadows (w.t.). While the book offers a little bit of GM advice and a few random tables, it is primarily a collection of seven short adventures.
The book is designed to be played with the Crimson Dragon Slayer d20 system, which can be downloaded at DriveThruRPG, but is also included in a slightly updated format in the backs of Cha'alt and Cha'alt: Fuscia Malaise.
Crimson Dragon Slayer d20 is designed to be a fast, light OSR-style game that is completely compatible with Dungeons & Dragons 5e. In essence, you could bring a group of PCs from D&D5e into a Cha'alt module and have no difficulty playing, as the numbers are completely compatible, and the math for Crimson Dragon Slayer d20 works out to be about the same. And you could toss a Crimson Dragon Slayer d20 party into a 5e adventure and have a pretty compatible challenge.
Venger places Cha'alt solidly in the O5R camp: games and settings designed to play Dungeons & Dragons 5e in the style of TSR-era D&D.
I have had the privilege of playing Cha'alt with Venger Satanis last month (play report here, I was the one who jacked the starship), and I can say that in actual practice, the engine is incredibly fast and flexible. More than I thought on reading and running home solo simulations.
I suppose that should serve as disclosure: I have a fairly amicable relationship with Venger. But I don't think that will affect the quality of this review, as I have plenty to say, both positive and negative about this particular product.