|Tentative inner cover page for
"Deathtrap Lite"; Art by Lady of Hats
After a few hours work I returned to him not just with a tweaked skill system, I had written a whole new game engine, entirely by accident. Looking at the engine, I found myself saying things like:
"If I just use the roll this way, then I have a combat system... "
" If I make this tiny adjustment, I have a magic system..."
"If i use this tool I can keep the game simpler...""
If I turn my head and squint at an OSR stat-block, I can make this whole setup OSR Compatible..."
And I just started writing whenever my kids were keeping themselves entertained. When my little guy is napping, through Saturday Morning cartoons, and in the bathroom. And now I am just a couple of day's work away from putting out a game.
- It is compatible with the OSR with only a little work: you can use an OSR module with it without too much difficulty.
- It does not use D&D's traditional rules for dice rolling at all; it is a fixed-target dice-chain based system.
- It is far enough removed from Dungeons & Dragons that I can release it on a true open-culture license.
- It features a time-keeping system inspired by the B/X tool but highly simplified and streamlined.
- It is mostly player-facing.
- Character sheets fit on an index card.
- Character advancement is organic, and happens when a character does what they do best.
- It keeps pace with B/X in terms of scalability, but advancement happens more slowly.
- It has three (non-vancian) variable magic systems with inspiration taken from Knave and The Dozen Dooms.
- A setting that is human-centric and does not rely on many of the Tolkinian fantasy tropes that inform traditional D&D settings.
- I already have outlines for a ton of supporting material.
- I borrow some of my favorite bits of Low Fantasy Gaming, DCC RPG, ICRPG Core 2e, Knave, Tiny Dungeon 2e, and Lamentations of the Flame Princess.
I didn't set out to create a TTRPG, one just kind of hatched from my head. I hope it will appeal to some of you enough to playtest it for me.