Readers, you have been a powerful positive motivator for me for the last four years.
This Holiday season, you gave me a fantastic gift.
Wishing you all a Merry Christmas, and I hope I will be able to keep sharing the awesome for another four.
Readers, you have been a powerful positive motivator for me for the last four years.
This Holiday season, you gave me a fantastic gift.
Wishing you all a Merry Christmas, and I hope I will be able to keep sharing the awesome for another four.
I recorded my entire 1 hour and 37 minute session, with the idea that maybe I could turn it into bonus content for Swords Against Madness; I would record me figuring out the game Extemporanneously, and then redo it as a story and cut them together in the style of one of my favourite RPG podcasts: P.J. Sack's A Wasteland Story.
That is a podcast well worth your time if you like the older Black Isle / Van Buren Fallout setting, by the way.
As it was, Death in Space lived up to its name, and I didn't make it more than five encouters into the game before my PC died horribly. And you know what? It was incredible fun, but I just don't have enough for a good podcast episode, so Instead I decided I would write it up as a short story to share with you all.
The story includes a couple of horrible torturous deaths, exsanguination, piracy, and inappropriate treatment of a corpse... but I don't think I need to sell it too hard.
Strange Ways: Six Classes and Alternate Magical Systems for Any OSR Adventure Game is my Copper Bestseller set of alternative magic systems and classes that use them for OSR games. I'm very proud of my creation!
Back in 2020 I wrote a 0-level funnel for DCC RPG. I ran a solo play-test myself and was very happy with my results, but I was having a hell of a time creating a good map for it, and I couldn't get together a group to play it that year, much to my disappointment. I really intended it as a way to keep some friends of mine who were going to be alone for Christmas thanks to the lock-downs close in spirit if not in person.
With no chance to play it, I took my notes and wrote them up as a module, with an eye to share them the next year.
v.0.9 cover art by David Revoy (CC-BY) |
The big version changes I have uploaded include:
You can download Heroes & Homelands v.0.9 in PDF from my Google Drive.
Or you can get it in .PDF, .HTML, .DOCX, and .ODT formats on itch.io.
I am also tinkering with POD options on Lulu right now, but before I would be willing to release it in something as permanent as print, I would want to see a copy for myself, which means waiting out the postal worker strike here in Canada. And I might want to both add a few more character options, and be started on a GMs Toolkit for H&H, too.
First off, let me say that spinal headaches suck. I have been out of commission for two weeks with the mother of all migraines after getting a lumbar puncture. 3.2/10. Would not recommend.
Second, a big thanks to Johnny Price for alerting me to some link rot that has occurred on my early articles. My old version of my Pact Magic system for Ær is gone, and so I wanted to share a newer version.