Saturday, May 31, 2025

The Far Horizon: A Setting Doodle

 I've been toying with a new way of writing campaign ideas down that is fun and idiosyncratic.

Start with the name of a god or faction, and describe its members. Then name how they are troubled by another group in a way that lets you flow into the next paragraph.

So, for example:

The Faction, who are a shifty group of people that terrible at coming up with names. They are insanely jealous of ...

The Appellomancers, wizards who have the power to rename things and transform the thing at a fundamental level. They are in an intellectual feud with...

...and so on. if you have a neat quirk or characteristic that didn't fit this format, add it as a footnote to your document.

I did an extended brainstorming session in this fashion, and found that it does a great job of getting you into a creative flow, and forces the creation of a more cohesive world.

My first experimental setting created in this manner I call The Far Horizon: an arctic tundra and mountain range that has recently been flooded by settlers and refugees. 

Here's what I came up with on my first attempt at using this method:

Wednesday, May 28, 2025

Product Review: One Shot in the Dark: Return to Duervar (& OSitD Expansion Module Maker Kit)

Author
: Jon Cohen
Engine: One Shot in the Dark
Publisher: Tale of the Manticore
Marketplace: DrivethruRPG 
(Expansion Module Maker Kit DriveThruRPG)

I have recently had the privilege of being a playtester for Jon Cohen on One Shot in the Dark: Return to Duervar and I really had a blast doing it.

By way of full disclosure, Jon and I have been collaborating along with a few others to create a network for solo semi-actual-play podcasts, and he has been a voice actor on my podcast, so it is fair to say I consider him a friend and colleague. And I am a massive Tale of the Manticore fan. Portion your salt appropriately.

One Shot in the Dark is an ultra-light solo RPG scenario that allows you to have a pretty satisfying solo dungeon crawl in 15-50 minutes using a deck of cards and some D&D dice. You can read my review of One Shot in the Dark here. Suffice it to say that it is a great way to scratch the dungeon crawling itch, makes very few demands on your time, and costs as much as a large coffee. It is good fun, and I have played it a few times over the years.

Monday, May 26, 2025

Broken Wings

Q: How do you make god laugh?

A: Announce your plans. 

This month has seen me go to the funeral of two beloved relatives and between them fight my way through two different stomach bugs. My great hope of making May the month I breathe life back into Welcome to the Deathtrap went completely down the drain. I am even going to have to be a week behind on episode 19 of Swords Against Madness.

I have not let my creativity slack off, however. I took the time to put my notes on the Death in Space campaign I told you about earlier in the month into a downloadable format for anyone interested

Broken Wings includes:

  • A pitch for a campaign set on Amissa based on scrounging in ancient industrial ruins.
  • 6 PC Origins that fit on my interpretation of Amissa
  • 20 Alternate PC backgrounds for a desert planet
  • 6 Alternate equipment packages for characters who live on a planet

 And rules for incorporating them into a running game of Death in Space whether it is set on Amissa or not.

Download it Here

Friday, May 2, 2025

Artful Vaguness in Setting Design

 Earlier this month, I started a campaign of Death in Space with a few friends. Life and scheduling conflicts have forced me to put playing Undeadwood on hold. 

After my solo game last Christmas, I've been itching to play more Death in Space. I love flavour of dark science fiction that DiS brings. 

More importantly, The Tenebris System is an amazing starting point for a campaign setting. It has plenty of the ideas to get you rolling, but vague enough that you can put your stamp on it without too much difficulty. In fact, The Tenebris System is a brilliant case study of the technique of Artful Vagueness

Artful Vaguness:

Artful Vagueness is the skill of using suggestive or open language to elicit a response in a way that encourages the other party to use their creativity in answering.