Monday, June 9, 2025

The Solo Roleplayer's Network

 I wanted to draw you attention to another project I have been involved in!

A while back I started talking about my great enjoyment of solo rpg podcasts, such as Tale of the Manticore, Legend of the Bones, and Stories from the First Watch.

Then I started my own: Swords Against Madness.

Since then I have joined a community of creators of these amazing solo-game inspired pods (as well as comics) and really found my tribe. 

Recently, with PJ Sack of A Wasteland Story as the idea man, and Jon from Tale of the Manticore as the voice of wisdom, and me as the tech monkey, over a dozen solo roleplaying podcasters set up a The Solo Roleplayers Network with a website where you can check out a wide variety of podcasts inspired by solo TTRPGs.

 There are so many amazing games being shared here (and I listen to all of them!)

  • Tale of the Manticore: a rich novel-like dark fantasy played with B/X D&D; TotM is the template on which most of the other podcasts are built for good reason.
  • Legend of the Bones: a well-told dak fantasy heavily influenced by medieval Norse, Celtic and Anglo-Saxon history using B/X D&D.
  • A Wasteland Story: a gritty, hard-hitting solo role-playing story set in the Fallout universe (matching tone with the original Interplay games) using the Fallout 2d20 role-playing game. 
  • A Game of One's Own: featuring a range of indie TTRPG games played solo and turned into audio dramas to showcase them, including Mountaintop Isolation, Dragon Dowser, To the Bitter End, Pitcrawler, Death of the Author, Hedge Witch, Universe at Your Door, Forgery, Why We Fight, and Knockoff
  • Errant Adventures: a series of solo games played in Ironsworn, Starforged, and Traveller, often intrigue-heavy science fiction adventures. 
  • Legends from the Fireside: an extremely old-school D&D adventure that really captures the 80s gaming vibe played with Old School Essentials
  • Soul Operator: a surreal survival horror story focused on human relationships in the face of Lovecraftian horror played with Welcome to the Habitrails.
  • Echoes of Eshaton: a post-apocalyptic primal punk scifi game played as short mini-series and snapshots that build on each other to paint a picture of a world rising from the ashes with Degenesis.
  • The Lone Adventurer: a high-octane manapunk spy and crime thriller using D&D5e, Blades in the Dark, Chasing Adventure, and Warbirds - changing system to suit the needs of the narrative.
  • Roll by Myself: a long-form game that alternates between actual play and audio drama based on it featuring two-session plays of solo journaling games such as Grandpa's Farm, Blood on My Name, and Deadline: A Clockwork Press
  • The Solo Roleplayers Podcast: A podcast that is a mix of actual plays, interviews, and how-tos on playing solo TTRPGs. Includes playthroughs of Shadowdark, Forbidden Lands, Starforged, and Crown and Skull,among others.
And more being added all the time,

Friday, June 6, 2025

Game Review: Chasing Adventure

Publisher: Self-Published

 Back in November I found myself with a very long series of waits on my hand on buses, in cafes, and in Hospital waiting rooms. I am trying to cut my screen time way back, so I decided instead I would grab Mythic GME and a book off my shelf and play a solo game over the course of the day.

I decided to give Dungeon World another whirl. I was not disappointed: I rather enjoyed the narrative complexity that came out of a storygame played solo (even if my players are still not interested in them.) I came up with a fantastic tale of a young princess, a squire, and an apprentice magician playing a deadly game of cat-and-mouse with dwarf terrorists in the Underdark. I gave the overall experience a 7/10, it was a good solo run, but in a lot of places it was marred by some of the flaws of the system, such as how easy it was for a bad roll or two to turn into an quagmire of bad events, and the fact that magic was often fickle and ineffectual. I made a pile of notes about how I would tweak the game in the future.

In March, I had to move house, and as I packed, hauled boxes by the dolly-full between houses, and unpacked every day for a month, I found myself binging a lot of solo semi-actual play podcasts that I was behind on, including the entire third season of the amazing The Lone Adventurer by Carl White. TLA tells a cohesive story of spies, thieves, and manapunk fighter pilots that is deeply engrossing. And one of the things he does that I really enjoy is that he periodically changes game systems to suit the kind of adventure he wants for the specific arc of the story. When he wants Bondesque action he plays D&D5e; when he tells crime stories he uses Blades in the Dark; when he is engaging in a long skyship voyage he plays Ironsworn; and airship battles are played in Warbirds. And for each he works very hard to explain the system and how it is producing the story he wants. After a few episodes in a given system, you have got a pretty good sense of how to play it and how it plays.

For one recent segment of The Lone Adventurer, Carl switched over to Chasing Adventure, a PbtA fantasy adventure game that was designed to work similarly to Dungeon World, but was intended to smooth off DW's rough edges, be mechanically a little lighter and more free-flowing, and a little less beholden to Dungeons & Dragons. Listening to Carl play got me quite intrigued, I went out and grabbed the free version immediately, and liked it enough to buy the full version a few days later.