Thursday, January 29, 2026

Game Review: Entity


Author
: Peter Scholtz
Publisher: Candlenaut
System: Ironsworn-based d10 System
Marketplace: DriveThruRPG 

Entity caught my attention when it appeared in my recommendations on DTRPG. I looked at it, and wrote it down as a possibility for a future review. Then it started to haunt me: I heard it mentioned again and again in discussions with solo gamers, on TTRPG podcasts I follow, and even unexpectedly in ChatGPT windows. The other night, I was surfing DTRPG and found it front and centre on my recommendations once again and on sale, and decided to heed the gods.

I'm glad I gave it a try! My playtest was a little slow to start, but once I got into the rhythm of the game, I thoroughly enjoyed my journey across the bizarre, desolate and dangerous world of the game. It played fast, put interesting challenges in front of me, and things often came together with compelling serendipity. 

In Entity,  you play an IAP, an android built for deep space exploration by NASA in the late 21st century,  and that has served human expansion for 10,000 years. After a Rogue primordial black hole destroyed the Solar System,  IAP crews became the scouts who serve the dispossessed remnant of humanity by seeking out new places to settle and resources to help them survive. The campaign begins when a  mysterious alien pyramid capable of bending gravity destroys your vessel, and brings your escape pod down on an alien world full of strange vistas, unexpected perils, and ancient ruins.

You conduct missions to gather resources and perform research that will allow you to construct a colony that might make the world survivable for you and potentially safe for human habitation.  As you progress in building your colony, you also begin to discover secrets about the purpose of the alien ruins, the pyramid, and the planet itself.

Entity is built entirely as a solo game, and intended to run through 10 procedurally generated missions of varying complexity. Individual IAPs can be destroyed, but the campaign can continue with the same facilities and discoveries carried over between PCs.

Monday, January 5, 2026

Game Review: Tales of Argosa


Author
: Steven Grodzicki
Publisher: Pickpocket Press
System: (Highly Modified) OSR Compatible 
Marketplace; DriveThruRPG 

Tales of Argosa is a new edition of Low Fantasy Gaming that has taken years of community testing, design feedback, and setting development and honed the game into a fast, action-heavy game built for kick-in-the door play and low-to-zero-prep GMing.

My Thursday night group recently switched to Tales of Argosa from Blueholme Journeymanne. It has been a bit of a homecoming for the group, as we started the campaign give years ago as a Low Fantasy Gaming campaign, and returning to it really feels right after two years of Blueholme. There are some things that LFG, and now ToA just do a lot better than a vanilla OSR game.