Wednesday, August 24, 2022

First Impressions: One D&D

 I've taken the time to sit down and read the first round of OneD&D material. It is pretty much exactly what I expected it to be. They're making a lot of serious changes to try to appeal to who they believe the critical role-driven audience is.

EDIT: I originally stated that Charm Person was not in the new spell lists. I checked twice and did not see it, but it is there. 

Sunday, August 21, 2022

Silver Gull Update: Kaboom!

August 8th

Sneaking ahead, Reine discovered a room with cages and gates holding the hollow-eyed and tormented husks of the damned, manes, kept pennned for The Librarian's experiments. She made it only partway through the room before they all turned as one to gaze at her. Reine swiftly backed up to the party.

In whispered voices, they got their bound Succubus to explain what they were. But the explanation was cut short by the squeak of a metal gate. The PCs turned to see an army of the damned shuffling towards them.

Finch waded in, slaying four in a flurry of blows, giving Zee room to run up and brace herself to use the fully automatic mode on her automatic crossbow.

The Crossbow emptied an entire 6 pound drum of bolts, killing another 19 manes, leaving one startled creature left, which Reine promptly killed with a spear throw.

Sometimes, you have to give your PCs a mountain of 1HD mooks just to let them feel badass.

Friday, August 19, 2022

'Zine Review: Carcass Crawler Issues #1 & 2

Publisher
: Necrotic Gnome
Marketplace: DrivethruRPG (1, 2), Exalted Funeral (1, 2)
System: Old School Essentials (OSR Compatible)

Carcass Crawler is the official magazine for Old School Essentials. I recently picked up both issues in an Old-School RPG humble Bundle. They offer optional rules, content and adventures for Old School Essentials.

Each issue uses the same trade dress as OSE, and so it is a clean layout and easy to read. While much of the content is more in the vein of Old School Essentials Advanced Fantasy, the magazine always includes the neessary rules excerpts for groups that are only using Old School Essentials Classic Fantasy to integrate it into their campaign seamlessly. Likewise, relevant advice and sidebars from OSE: Advanced are often included in the magazine to give Referees context and ideas on how to use the material.

Because Old School Essentials Classic Fantasy is a 99% accurate clone of Moldvay-Cook Basic Dungeons & Dragons (with just a hint of Mentzer), the content of Carcass Crawler can be used with any other B/X-based OSR game without any serious adaptation, and should not be too difficult to adapt to an AD&D based one, either.

Wednesday, August 17, 2022

Way Shrines and Holy Sites as "Civilization"

The White Stone
By Nicholas Roerich c. 1933
I have an idea I am tinkering with that I wanted to share with my readers.

I am currently running (mostly) a by-the-book AD&D one-to-one game with my wife that draws a lot of inspiration from the game Path of Exile and from Divinity: Original Sin II. And that will draw more than a few ideas from the OSR game Delve 2e. Specifically, the PC will begin exiled on an island controlled by a cruel Lich who uses crystal hypnosis balls to turn powerful heroes into his brainwashed minions, then makes them bring him slaves to serve in her city.

The campaign will entail a lot of wilderness adventuring on a ruin-strewn island, often spending weeks at a time in hiding away from "town."

Normally, I give PCs XP for monsters when they have had a chance to rest in a civilized place after an adventure, and give them XP for treasure when that treasure is returned to civilization. But in this campaign, that might be difficult.

So I had a great idea that adds a little flavor to clerics:

  • Have them gain XP as if they had returned to civilization when they offer up prayers at remote shrines to their god.
  • The PC must have been initiated into that god's worship.
  • The Party cleric counts as an initiate and may initiate others who are of an appropriate alignment.
  • Any treasure left or burned as offerings are counted as "returned to civilization."
  • Taking back treasure from the shrine once it is offered not only takes away the ability to pray in the future, but causes the PC to become cursed with unluck until the treasure is returned and an atonement made.

This will have a handful of logical upshots to the game.

  • I can place shrines at places near where the PCs are likely to be, so that they can still gain xp between adventures while survivng in the wilds.
  • It will incentivize exploration, as they will be able to find the shrines mostly by scouring the hexes I place them in.
  • It makes sacrifice and offerings meaningful.
  • The PCs have an incentive to convert to one of the party's clerics' deities.
  • I have a reason to build an interesting pantheon.
  • The Cleric has an incentive to seek converts and recruit hirelings and henchmen of their faith.

Monday, August 15, 2022

Game Review: Old School Essentials Advanced Fantasy

Cover for: Old School Essentials
Advanced Fantasy Player's Tome
Art by Peter Mullen
 ©️2020 Necrotic Gnome
Author:
Gavin Norman
Publisher: Necrotic Gnome
Marketplace: DrivethruRPG, Exalted Funeral (hardcopy)
Engine: OSR Compatible (B/X and AD&D Fusion)

This is a review of the Advanced Fantasy version of Old School Essentials. You may find it helpful to read my recent review of Old School Essntials: Classic Fantasy to get some additional information on the game.

Old School Essentials: Classic Fantasy is an extremely popular OSR retroclone. It is a faithful recreation of the Moldvay Basic and Cook Expert boxed sets for Dungeons & Dragons. While it mostly keeps to the Moldvay rules set, many of the different rules from the later Mentzer version of B/X D&D and a few from Advanced Dungeons & Dragons are incorporated as optional rules. More modern quality-of-life options such as ThAC0 or, optionally, a base attack bonus and ascending AC.

Old School Essentials has a well-deserved reputation for being an extremely well-written, organized, and presented version of the Moldvay-Cook B/X version of the game: it is easy to read, easy to search, and likely easy to teach. It is by far the best-written and organized retroclone it has been my pleasure to read.

Cover for: Old School Essentials
Advanced Fantasy Referee's Tome
Art by Peter Mullen
 ©️2020 Necrotic Gnome
Old School Essentials: Advanced Fantasy aims to add in a number of options that were originally offered in the later supplements of the Original Dungeons & Dragons, and Advanced Dungeons & Dragons 1st and 2nd editions, and even a small set of D&D3e ideas. All of the options presented in OSE: Advanced have been re-imagined and reconceptualized to work with the B/X ruleset.

Saturday, August 13, 2022

Game Review: Old School Essentials Classic Fantasy

Cover to the Old School Essentials
Classic Fantasy Rules Tome

Art by Peter Mullen
©️2019 Necrotic Gnome
Author: Gavin Norman
Publisher: Necrotic Gnome
Marketplace: DrivethruRPG, Exalted Funeral (hardcopy)
Engine: OSR (B/X D&D)

I have been holding off on picking up Old-School Essentials by Gavin Norman for over a year. This wasn't because I wasn'r interested: I was. The delay was because I was holding out hope that Exalted Funeral's North American warehouses, once open, would bring shipping to Canada down to something reasonable. No such luck.

The buzz around OSE has been considerable since about the time I started this blog, and for good reason. When I saw almost the entire OSE catalog, plus a huge selection of material from Frog God Games all in one humble bundle, I jumped on it. it isn't the hardcopy boxed set that I was hoping for, but I am certainly glad that I finally had an opportunity to review it.

Friday, August 12, 2022

My Mystara Campaign that Never Was

Cover for GAZ-1 Gazetteer of the Known
World: The Grand Duchy of Karameikos
 I have run quite a few games set in the Mystara campaign setting in multiple editions of Dungeons & Dragons. As a kid I ran a few short campaigns in The Grand Duchy of Karameikos using BECMI. In Junior High I ran an AD&D2e mini campaign set on a few islands between Karamaikos and The Minrothad Guilds.  And I also ran a campaign that transitioned from BECMI to AD&D2e that was set ostensibly in Karameikos, the Broken Lands, and later The Isle of Dawn.

In 2005, I got nostalgic for Mystara and spent several days creating my own massive 3e conversion for it... and then disscovered the brnd new Vaults of Pandius had done a better job. Using a mix of my own conversion and theirs I ran a campaign I called "Mystara A-go-go" which involved the PCs freely travelling Mystara following clues of a dead treasure hunter from Karameikos to Minrothad to Irendi to the Five Shires, Darokin, Glantri, Norwold, and into the Thyatian Empire. (with stops in Pandius and Patera)

In 2007 I followed that one up with another campaign that strung Wrath of the Immortals, Adventures in Blackmoor, and Temple of the Frog into a single time-spanning adventure that covered  the entire secret history of Mystara from Blackmoor to the Cataclysm, to the creation of the Hollow World, to the Day of Wrath.

Recently, I've been getting the Mystara bug again, but I have decided to let it be. I have two campaigns right now that are taking up enough attention. But to scratch the itch at least a little, I wanted to share a campaign idea I was working on in 2005 that I never used. Maybe someone else will have use of it.