He mentioned my project The Queen of Decay as a possibility. I had let QoD sit idle for months as my focus has been on Deathtrap Lite, but an opportunity to get some attention on Wierth and a book to market when there was a chance at earning some attention to my modules. So I dove in and saw how much I could fill in before tapping Stephen for help.
As it turned out... I had a lot of ideas in me. During walks, my little guy's naps, and whenever else I could mutton into the phone (plus a couple of late nights), I was able to build the entire adventure in three days
That includes 52 encounters, 2 Dungeons, 26 overland locations, and 10 detailed hexes. I am pretty amazed at what I managed to put together.
Yesterday I ran a playtest and did some editing based on what I learned, and today I put it up for the OSR Supplement Game Jam.