Xaoseed over at Seed of Worlds combined my piece on using encounter tables to breathe life into your worlds with a far more mathematically sophisticated table structure to create an amazing encounter table design that "unlocks" a chance at more unusual encounters as PCs explore further afield.
This is amazing motion design: PCs won't just learn about the world by having encounters, but as they move on revelatory encounters will become more frequent. This means that the as the PCs explore more they will get immersed into deeper lore, allowing a gradual discovery of the setting.
It is a pretty amazing design, and well worth your time t
o check out!