Book Review(s): Hot Springs Island
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The Dark of Hot Springs Island Cover by Gabriel Hernandez ©2017 Swordfish Islands |
Author : Jacon Hurst, Evan Peterson, & Donnie Garcia
Engine: System Agnostic
Hot springs island is a set of two books from Swordfish Islands and is written by a team that includes Jacob Hurst, Evan Peterson and Donnie Garcia. The first book, A Field Guide to Hot springs Island is a purely fiction book detailing the eponymous Hot Springs Island, one of a handful of islands in a chain called the Swordfish Islands. The second, The Dark of Hot springs Island, is a hex crawl module containing seventy-five locations, and twenty-six mapped dventure sites to be discovered. It also details seven factions with a network of alliances, rivalries, outright hostilities, and conflicting interests.
Some of the locations and factions in this book have been republished in smaller modules: The Lapis Observatory and Toxic Elvish Smut.
The total content in the book would easily make up an entire campaign, although, given the lethality of the setting and the power level of many of the enemies, it is probably a scenario that you would want to hold off on until your characters were mid-level (assuming a D&D-Based System.)
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The Tomb of Black Sand Cover by Gabriel Hernandez ©2019 Swordfish Islands |
One of the simplest hooks offered by the campaign setting to bring the player characters to
Hot Springs Island is that they work for the Martell Company, an Enlightenment era-style trading company that operates off of a nearby island, and is very interested in exploring and pillaging the ruins on Hot Springs. There is a another adventure for
Dungeons & Dragons 5e published by Swordfish Islands that also involves working for the Martell Company entitled the
Tomb of Black Sand, which could serve as an excellent lead-in to help build up some of their abilities to be ready for
Hot Springs Island.
The setting of the module is in a ruined jungle island covered in volcanic fissures, geysers, and, of course, hot springs. It is scattered with the ruins of a lost elvish civilization that has mastered a level of magic and attained wealth unknown anywhere else in the campaign world. The location is so lavish in gold and jewels, that they become effectively meaningless to the player characters after a time, unless of course, they live return to the mainland alive. In fact, the theme of the entire setting, if it were expressed in two words, they would be excess and decadence.
Everything about the setting is lavish, strange, and mysterious. While there are a few familiar Dungeons & Dragons style monsters, it has a bestiary of unique creatures to the island. And where it does use ogres, salamanders, imps, and dire animals, it significantly rethinks them and their role in the campaign setting. Nothing can be taken for granted, and players running on the expectations they might have from a Forgotten Realm or Greyhawk-styke setting will find themselves making deadly mistakes.