Wednesday, August 9, 2023

Game: Review: Blueholme

Author: Michael Thomas
Publisher: Dreamscape Design
System: OSR (B/X) Compatible 
Marketplace (Prentice): DrivethruRPG,
Marketplace (Journeymanne): DrivethruRPG, Lulu

A few months ago Stephen Smith put his World of Wierth campaign on indefinite hiatus, because he was inspired by the Lost Dungeons of Tonisborg and it's many articles on the original play style during the testing phase of the development of Dungeons & Dragons. Mixed with patron play and one-to-one time, he was hoping to create an experience that feels like the player driven, intrigue riddled version of Dungeons & Dragons described therein. There was a catch, however: he didn't want his other players to require The Lost Dungeon of Tonisborg to play. In fact, he desperately wanted them not to have access to the book at all. 

Which, of course, meant that he needed a different set of rules that players could use. He wanted something as close as he could possibly get to the TAZ rules from Tonisborg without copying anything from the book. After looking through a dozen or so retroclones, he decided that Blueholme was the closest to the extremely light and simple feel of that rule set. And so, I have been playing for several months in a campaign that uses both The Prentice and Journeymanne rules for Blueholme.

The Blueholme Prentice Rules imitates the structure of the original Holmes Basic Dungeons & Dragons manual. It provides only enough rules to play from levels 1 to 3. Everything about Blueholme Prentice Rules is an homage to the original Holmes basic, and where possible, is even simpler. It embraces the idea that light rules and a format that encourages rulings instead of rules is a superior form of play.

Blueholme Journeymanne Rules are their own interpretation of what Cook's Expert Dungeons & Dragons rules might have looked like if they had been designed by Holmes with that same eye to simplicity and universality. The rules cover characters from 1st level to 20th.

Normally when I review a role-playing game, iI read the rules, and then I solo play a test designed to help me understand most of the unusual rules mechanics and systems. 

This one is a little different because I I'm coming from it from the position someone who has been playing the game in an almost-RAW format for nearly 6 months.

Thursday, August 3, 2023

Seeking the Wisdom of My Readers (complete version!)


The Intrepid was created by taking starship images
From No Man's Sky (©️2017 Hello Games)
And feeding them into Stable Diffusion to
Create retro-80s Scifi graphics 

Blogger's Brain Broke!

When it hit publish last night, blogger spazzed and  deleted an hour's worth of writing and editing! I wasn't aware that only 1/3 of the article was up when I went to bed at 1:00am.

Mea culpa, readers.

Let's try this again....

In my last blog post I mentioned a solo game I was playing and a PC who I couldn't seem to kill.

The project, tentatively named Starfarer, has been a great escape during a time of great uncertainty and stress in my life. 

My original intention for Starfarer was that it would be a No Man's Sky inspired SciFi adventure using the Mythic GME, Star Adventurer, and Alone Among the Stars that I would eventually turn into a solo gaming podcast in the vein of Tale of the Manticore. 

I never intended the game to tell the story of one character.  If anything, I was hoping for the Ship and its mission to be the Stars.

Like the podcasts that helped inspire my solo experiment,  I intended that "no character [would] be sacred, and no character [would] be spared if the dice decide their fate is ay hand."

But The Game Had Other Ideas...

Portrait of Molly created Using Stable Diffusion 
Vis the Imagine App. In Manga style.
One character,  Molly Hyaline,  often got out of situations by the skin of her teeth, surviving most - or all - of the crew, and often the ship. She ended up in conflict with a secret society,  with a price on her head, an experimental ship, unique brain damage that made her almost a null space to psionics, a serial killer stalker, and the enmity of an evil entity of pure thought.

Friday, July 28, 2023

Drakken for Literacy

 I am grateful when the gods provide me a chance to step up, and one came unexpectedly this past month.

An organization dedicated to providing reading material and education to the incarcerated asked me if I would be willing to let them distribute Drakken to people in prisons in the U.S. Apparently the demand for D&D is pretty high, but it is too expensive to get it into prisons.

My Drakken, on the other hand, with just a few hours of formatting could meet their needs for a few cents a copy.

I believe in promoting the rights of the incarcerated very strongly. I believe that we should be taking measures to make sure that when people get a second chance, we give them every tool to make the best of it. And I believe strongly in promoting literacy. This was a no-brainer.

I told them that they could have it for free, (but they paid me anyway.)

So, by the time this post is up online, there will be 200 copies of Drakken heading for prisons around the United States. I hope it makes a few people's time served a little more peaceful.

Tuesday, July 25, 2023

Using AI Art for TTRPGs

So here's a controversal topic that will annoy the Hell out of some of my readers.

Recently I have run across several controversies over the use of AI artwork in TTRPGs. One was over a module that I reviewed where the creator used AI-generated Art on a cover and was positively brigaded for it.

Another was my recent review of the OSR game Beneath the Sunken Catacombs. I rarely go a month before I see absolute mayhem explode from some quarter of Twitter or another about someone using AI art in their product. Selling a TTRPG product that includes AI Art is guaranteed to draw backlash.

Saturday, July 22, 2023

Game Review: Beneath the Sunken Catacombs

Author:
Paul Bantock
Publisher: Self Published
Engine: OSR-Compatible
Marketplace: DrivethruRPG, Amazon 

I recently spotted Beneath the Sunken Catacombs in my Amazon Recommendations. Its marketing promised a game that wasn't a retroclone, but instead was a fresh take on the original 1970s gaming experience with some modern and innovative touches with regard to classes and magic.

Beneath the Sunken Catacombs is sold at near cost for $10 (C) on Amazon.ca, and is PWYW on DTPRG as a PDF.

It uses a Modlvay B/X D&D base, and at first glance it looks like a pretty standard retroclone, but as I read it I found some little flourish, tweak, or minor redesign on almost every page of the game, most of which I will detail below.

You will see nothing different on the character sheet of the system: It uses the standard six ability scores, ascending AC, levels, AC, 1-axis alignment, and hit points. Like Swords & Wizardry it uses only one saving throw. Characters retire at level 10. The XP system is pretty standard and uses gp-for-xp. It's Encumbrance system is a bulk system similar to that in Castles and Crusades.

Instead of different hit points for the classes, all PCs and monsters use d6s for hit points, and gain hit dice at different rates: Warriors and Dwarves gain hit dice every level, Priests, and Elves at a rate of around 2:3, and sorcerers and halflings gain a mere 1d6 every 2 levels.

There is a lot ot like about Beneath the Sunken Catacombs if you are looking for a light, fas, well-contained TTRPG. I would consider it a solid contender as a TTRPG I might give to a kind looking for a first D&D-syle game. It is very well suited for introducing D&D4e or D&D5e players into the old school style of play. It takes the heart of some of the best ideas from that era and makes them work in a B/X structure very well.

Monday, July 17, 2023

The OSR: Aesthetic and Impulse

 In 2018 I became very frustrated with how little gaming i was getting in at game-time. D&D5e and SR5 are just too slow and too fiddly for my needs. Between the wife's 60-hour work weeks and the kids, sitting down together on Firday nights for a 3-hour game just wasn't cutting it. We often got only one or two encounters done a night, and maybe four total over a week.

I wanted more game in my gametime. I missed how fast you could play D&D when I was a kid. I started looking into lighter and faster TRPG options to fill our time. I had been vaguely aware of the OSR existing, but this was the first time I really decided to look into it. With G+ gone, however, I had missed the boat on the easy way to get into the OSR.

I quickly found YouTube had a handful of reviewers and philosophers who really broke it down well. Ben Milton of Questing Beast, Professor Dungeon Master of Dungeoncraft, and Hankerin Ferinale from Drunkards & Dragons (now RUNEHAMMER), all served as a great gateway into the weird and wonderous culture that had grown up around the OSR.

Wednesday, July 12, 2023

Solo RPG Podcasts

 One of the things I have come to really enjoy in the last year are solo play podcasts and comics. I first stumbled across them when I was looking for an example of play of a couple of games, and was immediately hooked on them. 

In particular, there is a bevy of podcasts that play OSR games that I look forward to. i check spotify every morning to see what is updated, and then spend much of the morning in anticipation of when I can steal a few minutes to myself to just relax and let the story wash over me.

If you are interested in solo gaming, most of these podcasts go into great detail about what is going on "Behind the screen" in break segments. They discuss their toolkits, their oracles of choice, rules adjustments, etc. as they play.