Which, of course, meant that he needed a different set of rules that players could use. He wanted something as close as he could possibly get to the TAZ rules from Tonisborg without copying anything from the book. After looking through a dozen or so retroclones, he decided that Blueholme was the closest to the extremely light and simple feel of that rule set. And so, I have been playing for several months in a campaign that uses both The Prentice and Journeymanne rules for Blueholme.
The Blueholme Prentice Rules imitates the structure of the original Holmes Basic Dungeons & Dragons manual. It provides only enough rules to play from levels 1 to 3. Everything about Blueholme Prentice Rules is an homage to the original Holmes basic, and where possible, is even simpler. It embraces the idea that light rules and a format that encourages rulings instead of rules is a superior form of play.Blueholme Journeymanne Rules are their own interpretation of what Cook's Expert Dungeons & Dragons rules might have looked like if they had been designed by Holmes with that same eye to simplicity and universality. The rules cover characters from 1st level to 20th.
Normally when I review a role-playing game, iI read the rules, and then I solo play a test designed to help me understand most of the unusual rules mechanics and systems.
This one is a little different because I I'm coming from it from the position someone who has been playing the game in an almost-RAW format for nearly 6 months.





