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I have no idea what this little project is going to turn into... probably a searchable blog or database once I have gotten a little further into it. I wanted to list a series of optional rules I've run across in the Indie TTRPG scene that I find valuable, including where they can be found, what genres they might best be used in, and some keywords for playstyles.
This is going to be a living project where I add a few every once in awhile, and see how it evolves.
I will not include material I have seen presented as an optional rule in the core book of a current pooular TTRPG. For example, I do not include Advantage / Disadvantage because it is a rule in the core of D&D5e, and readily visible to anyone in the TTRPG community. This is meant to draw attention to options you might not have discovered.
In each entry I have a "Find it In" section; this does not list the original appearance of the mechanic. Instead I list where I have seen interesting, innovative presentations of the mechanic. I give priority to games that are free, open culture, or at least have a downloadable quick start manual, or that cost less than $10. And I link to where the rules can be accessed most easily in my experience.
I also have sample Keywords that cover descriptions of kind of feel or experience the mechanic supports. If a rule works well to make a campaign feel "Dark", then that is where I list it. This will let you easily use this list with the Poster Pitch tool I have presented in part one of my two-part guide to rules hacking.
Likewise I have listed common genres of TTRPG that this specific rule will support well.
I ask you for your feedback: Is this a project worth expanding and developing
An expanded, indexed blog version of this list is now avaliable
Spell Rolls
Find it in: Dungeon Crawl Classics RPG, ICRPG Core 2e, the Black Hack, Dungeon World
Keywords: Weird, Fantastical, High Magic, Dark
Genres: Sword & Sorcery, Eldritch Horror, Low Fantasy
Spell Duels
Find it in: Dungeon Crawl Classics RPG
Keywords: Weird, Fantastical, High Magic, Dark, Pulpy
Genres: Sword & Sorcery, High Fantasy
Roll to Recover
Find it in: Low Fantasy Gaming
Keywords: Weird, Fantastical, High Magic, Dark
Let the Shield be Shattered
Find it in: ICRPG Core 2e, the Black Hack
Keywords: Fantastical, Tactical, Heroic, Cinematic, Swashbuckling
Genres: Sword & Sorcery, High Fantasy, Low Fantasy, Science Fiction
Let the Mail be Rent
Description: Sacrifice Armor effectiveness to reduce damage.
Find it in: Right Here
Keywords: Fantastical, Tactical, Heroic, Cinematic, Swashbuckling
Genres: Sword & Sorcery, High Fantasy, Low Fantasy, Science Fiction, Post-apocalyptic, Pulp
Encumbrance Slots
Description: Instead of measuring gear by weight, give PCs a limited number of slots, either fixed or stat-based, in which items can be carried. Small items might fit in a single slot. Armor and very large items in multiples.
Find it in: Lamentations of the Flame Princess, Knave, Maze Rats, Mausritter
Keywords: Rules-light, Cinematic,
Genres: Any
Mighty Deeds of Arms
Description: Combat-oriented characters may declare special effects of a combat attack, like disarming, knock back, tripping, blinding, etc., and get variable success based on a roll of a die.
Find it in: Dungeon Crawl Classics RPG
Keywords: Weird, Fantastical, Dark, Tactical, Swashbuckling
Genres: Sword & Sorcery, High Fantasy, Low Fantasy, Post-apocalyptic, Science Fiction, Pulp, Superhero
Combat Exploits
Description: During Combat characters may declare special effects of a combat attack, like disarming, knock back, tripping, blinding, etc., and on a successful attack, a die roll may resolve this effect. More severe or permanent effects may require special Luck checks or limited resources. Missed exploits prevent further exploits against a target until players gain new tactical advantage.
Find it in: Low Fantasy Gaming
Keywords: Tactical, Swashbuckling, Heroic, Pulpy
Genres: Sword & Sorcery, High Fantasy, Low Fantasy, Post-apocalyptic, Science Fiction, Pulp, Superhero, Western
Intercepting
Description: A character may sacrifice their turn to run their movement speed and block another moving character from reaching their destination.
Find it in: Low Fantasy Gaming
Keywords: Tactical, Swashbuckling, Heroic
Genres: Any
Rescues
Find it in: Low Fantasy Gaming
Keywords: Tactical, Swashbuckling, Heroic, Pulpy
Genres: Sword & Sorcery, High Fantasy, Low Fantasy, Post-apocalyptic, Science Fiction, Pulp, Superhero, Military
Luck Scores
Description: Characters have a depleting pool of Luck that may or may not Regenerate over time or as a RP reward. When no other roll seems appropriate to determine outcome, Luck can be rolled to see if a PC catches a break. It may be spent for bonuses. May replace saving throws.
Find it in: Low Fantasy Gaming, Dungeon Crawl Classics RPG, Troika!
Keywords: Pulpy
Genres: Any
Daily Re-Roll
Description: Players have a single per session ability to force the re-roll of a single die.
Find it in: Common House Rule
Keywords: -
Genres: Any
Re-Roll Pools
Find it in: Low Fantasy Gaming
Keywords: Rules-light
Genres: any
Lingering Injuries and Dismemberments
Description: Once knocked out of commission in combat, a character has a chance of suffering lingering or permanent injuries that create penalties to the character or stat reductions.
Find it in: Dungeon Crawl Classics RPG, the Black Hack, GLOG
Keywords: Dark, Gritty, Pulpy
Genres: Sword & Sorcery, Pulp, Military, Post-apocalyptic, Science Fiction
Room Target Numbers
Find it in: ICRPG Core 2e,
Keywords: Rules-Light, Fast-Paced
Genres: Any
Progress Clocks
Description: Any task that requires more than a single roll, or a hazard that players may accidentally manifest through their action, are expressed a multi-part counter with 4-8 segments depending on complexity. A character fills 1-3 based on a degree of success with tasks until the click is filled, at which point the task is complete or the hazard comes to pass.
Find it in: Blades in the Dark
Keywords: Fast-Paced
Genres: Any
Effort Pools
Find it in: ICRPG Core 2e,
Keywords: Rules-Light, Fast-Paced
Genres: Any
Depletion Dice
Keywords: Rules-Light, Fast-paced, Cinematic, Pulpy
Genres: Any
Depletion Dice (Light)
Description: Using a modification of the depletion dice, combustible light sources can be given a variable duration.
Find it in: The Delve 2e
Keywords: Rules-Light, Fast-paced, Dark, Tense
Genres: Sword & Sorcery, Western, Low Fantasy, Post-apocalyptic, Horror
Madness
Description: A staple of Lovecraftian Horror, madness rules can be fairly easily ported to other systems. Some rely on a limited sanity resource, are connected to injury tables, or magical misfire effects. All add role-playing constraints and mechanical consequences.
Find it in: Low Fantasy Gaming, Call of Cthulhu, Tiny Cthulhu
Keywords: Dark, Weird, Horror
Genres: Sword & Sorcery, Eldritch Horror, Dark Fantasy, Horror
Randomized Levelling
Description: When leveling, a character rolls randomly for mechanical advancement, to make individual characters more unique.
Find it in: Lion and Dragon, Star Adventurer
Keywords: Old-School
Genres: any
Flashbacks
Description: This system allows PCs to expend resources and risk harm to have an action occur in the past that gives the PC an advantage or potential solution in the present. Allows the PCs to dive directly into action and get the benefits of an extended planning session.
Find it in: Blades in the Dark
Keywords: Fast-Paced
Genres: Crime, Military, Cyberpunk, Western
Engagement Rolls
Description: Stands in for a planning session, this roll allows a battle, heist, or similar planning-intensive adventure. The roll establishes the danger level and task difficulty as the adventure begins in media res.
Find it in: Blades in the Dark
Keywords: Fast-Paced
Genres: Crime, Military, Cyberpunk
Armor Points
Description: Used in games that use hot points, wound levels, or damage tracks, Armor adds additional damage to the total the character can take that cannot heal unless the armor is repaired.
Find it in: Blades in the Dark, Tiny Dungeon 2e, Pacts and Blades
Keywords: Fast-paced, Tactical, Cinematic
Genres: Crime, Military, Sword and Sorcery, Low Fantasy, Science Fiction
Armor as Damage Reduction
Description: Rather than having armor make a PC harder to damage or letting them take more, armor reduces the amount of damage taken on each attack, or allows characters t soak more damage if resistance rolls are used.
Find it in: the Black Hack, Shadowrun, World of Darkness, Into the Odd
Keywords: Heroic, Epic, Pulpy
Genres: High Fantasy, Epic Fantasy, Science Fiction, Superhero, Pulp
Depleting Armor
Description: Armor is subject to depletion dice or a similar mechanism to become weaker over time as it is used.
Find it in: the Black Hack, Shadowrun
Keywords: Gritty, Dangerous, Dark, Survival
Genres: Sword and Sorcery, Cyberpunk, Western, Post-apocalyptic, Horror
Carousing
Description: Characters may spend a randomized amount of treasure to go on a bender, earning XP or other rewards. Causes a roll on a random table to describe events and the Fallout of the character's wild debauch.
Find it in: Ultraviolet Grasslands and the Black City, DCC HUBRIS, GLOG
Keywords: Exploration, Light-Hearted
Genres: Sword and Sorcery, Western, Post-apocalyptic
Simultaneous Initiative
Find it in: Dungeoncraft, Dungeon World
Keywords: Dark, Gritty, Dangerous, Fast-Paced
Genres: Sword and Sorcery, Post-apocalyptic, Low Fantasy
Timed Initiative
Find it in: Dungeoncraft, Dungeon World
Keywords: Dark, Gritty, Dangerous, Fast-Paced
Genres: Sword and Sorcery, Post-apocalyptic, Low Fantasy
Zones - Objective
Keywords: Rules-Light, Fast-paced
Genres: Any
Zones - Subjective
Player-Facing Defense
Description: Game masters do not roll for attack, instead PCs have a defense ability they roll when attacked to beat a set attack value from a monster.
Find it in: Knave, Maze Rats, Four Against Darkness, the Black Hack
Keywords: Rules-light, Heroic, Tactical
Genres: Any
Wounds
Description: Hit points are abstracted either into the number of Wounds that the target can take (in OSR games this is equal to HD). Any hit doing 4 or more damage deals a wound.
Find it in: Dungeoncraft
Keywords: Rules-light, Heroic, Fast-Paced
Genres: Any
Panic!
Description: Characters trapped without light underground experience extreme terror that can cause confusing, trauma, or even death from the fear.
Find it in: the Black Hack
Keywords: Dark, Horrific, Dangerous, Gritty, Survival
Genres: Sword & Sorcery, Eldritch Horror, Survival, Horror
Abstract Coin
Description: Treasure is abstracted from numbers of coin, gem, jewels, and artifacts into a Wealth statistic that a character checks against to buy items, often depleting on a failed roll. Often used in conjunction with depletion dice.
Find it in: the Black Hack, Tombpunk
Keywords: Rules-light, Epic, Pulpy
Genres: Sword & Sorcery, Epic Fantasy, Pulp, Superhero
Failing Forward
Find it in: the Black Hack, PARANOIA 2017,
Genres: High Fantasy, Epic Fantasy, Pulp, Superhero
Keywords: Heroic, Light-Hearted, Pulpy
Pact Magic
Description: Spells are replaced by relationships with spirits that have broad spheres of influence. The spirit may be called on to create any plausible effect that fits with its domain, allowing PCs to come up with inventive magical effects within a narrow scope.
Find it in: Pacts and Blades, World of Dungeons
Keywords: Rules-light, Dark, Pulpy, Horrific
Genres: Sword & Sorcery, Low Fantasy, Pulp, Horror
Evolving Magic Items
Description: Magic items are exceedingly rare. They begin with a single ability, but gain more abilities as their wielder levels up, allowing magic items to grow with PCs, rather than having PCs find many of them.
Find it in: Low Fantasy Gaming
Keywords: Weird, Pulpy, Dark, Heroic
Genres: Sword & Sorcery, Low Fantasy
"Is this a project worth expanding and developing?"
ReplyDeleteYes, please! Your insight into rules is what brought me to this blog in the first place, and keeps me coming back every day.
I have started a second blog so that the keywords and genres will be sortable. I will make an announcement once I have it prettied up to my satisfaction. Thanks so much for the encouragement.
DeleteI will add the ones you put in below before I launch the "Deathtrap Games Rules Cyclopedia."
Progressive Damage
ReplyDeleteCharacters have few hit points, which are easily recovered outside an encounter. When hit points are exhausted in an encounter, the character takes ability/attribute damage. This may involve a saving throw to avoid being incapacitated or killed. The effects may depend upon which attribute/ability failed the save or reached zero.
Find it in: Into the Odd (et al.)
Boosts
ReplyDeleteCharacters have Boosts which passively grant bonuses to certain actions. Actively using the boost creates a much greater effect, but reduces the boost by one level. This reduction may be automatic, or determined by a dice roll. Boost levels heal with time, after resting or between play sessions.
Source: House rule, inspired by depletion rolls and Luck Scores.
Great list!
ReplyDelete