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| Image by DariuszSankowski from Pixabay |
I got a lot of good response from articles by discuss about of thought processes of going through DMing tasks like using a one page dungeon. So, I'm going to go over my thought processes for planning a short adventure.
NOTE: After writing this series, I published an an adventure based on the examples, which is now available on DrivethruRPG.
Starting at the end
My adventures are rarely linear. Although, when I set out to write them I try my best to think of at least one scenario at the end of the adventure where the players have a good reason to cheer, and their characters to smile as they bandage their wound because of their great victory.
This isn't always the end of the adventure, but it should be the climactic encounter. Depending on the type of adventure you decide to run, this could be a singular tentpole monster, or the point when the adventure's objective is in the greatest peril of failure, or it could be a big boss monster at the end of the legion of minions. In a game of social encounters and combat, it is likely when arrival gets laughed out of court or taken away in irons.
For the purposes of this adventure, I want to recycle an encounter that I wrote for my playtest party, as a bridge between my modules (the one I planned out loud on Twitter last month.)
The climactic encounter is one in which the player characters have to rescue captives from several different locations as a gigantic boiler begins flooding the entire dungeon with scalding water and steam. The rooms are several rounds of running apart, and each has its own time baffle. A particularly noble character can attempt to vent some of the steam and slow down the flood, but only by taking increasing amounts of damage every round while they work the boiler
When I ran this encounter last time, my players said that it was the most fun and stressful encounter they played in the entire campaign I wasn't happy with the rest of the dungeon, however.
Knowing that this is what I want, means I know about a lot of moving parts: I know that the mission involves rescuing people. I know that it requires several rooms at different elevations. I also know that steam or machinery themed enemies and traps would be ideal. This gives me plenty to work with.
Deciding on Your Adventure Type
There are quite a few different types of adventure. Each one has particular challenges and it's design, and particular foils to look out for. I'm sure that's an exhaustive list of categories is nearly impossible to achieve. I am going to cover a few here in brief.