Sunday, April 11, 2021

Planning for Mothership RPG: Building a Cast

Image by Lucija Rasonja from Pixabay
In my last article I mentioned that I am working on cobbling together something for Mothership RPG. My intention is to play a game that lasts 3-6 sessions each containing an adventure that is structured like a five room dungeon.

I find this structure ideal for horror game play, as it allows a story to unfold, but also is forgiving if there are a lot of player deaths or mission failure; knowing it is finite changes the way players engage with the PCs. They aren't likely to get attached thus take greater in-character risks that serve the horror element of the game well.

I already have a fair premise and a clear idea of the most likely chain of events. But, of course, the plan is to let myself be surprised as often as possible. 

I find one of the most important things to keep in mind when planning such a short campaign and in a system that your players are not familiar with, is that character generation is going to stretch out a very long time if you allow it. It can damage enthusiasm for the game as much as it can build it.

It's usually easier to just have some pre-generated characters available, with enough background to give some role-playing tips, and with a little world building done in character generation. I like to have two pre-generated characters per player if I can, that way there's plenty of choices. Often players will surprise you by deciding to go completely off of their usual pattern. 

This is a horror game: it is going to be lethal. Having at least two PCs per player means you can kill a few off early without bringing your game to a halt. This actually puts a limit on which systems are appropriate for this kind of game: if the characters take too long to build the investment is not worth the payoff for the GM.

I have not played Mothership, and these will be the first characters I make for it, and so this will be the first test. Most horror games are played in a relatively short format campaign like this. If the characters are too time-consuming we would see a place where the mechanics would fail the game's aims.

On top of that, I'm going to want a handful of NPCs who will die horribly early or serve as sources of information. I will break the characters into three groups.

Yellow Shirts - The characters bespoke for my players. The ones that I will expect them to want to play because I know what they like. I will make four of these.

Blue Shirts - Offered as PC options, but built more to fill niches. If I have some friends ask to be included from outside my regular group, this is likely the pool from which they will pick. If a  PC dies, this is their pool of replacement characters as well.

Red Shirts - These characters are the going to be made using the Mercenary rules. They are information sources, plot progress drivers, minor antagonists, and NPCs who will die horribly early on.

To give them a little depth, I am going to dig into Venger Satanis' sleazy Sci-Fi RPG Alpha Blue and his segment on the archetypal characters in a Sci-Fi scenario.

  • The Asshole 
  • The Know-it-all 
  • The Likable Jerk 
  • Just Following Orders
  • The Independent
  • The Well-Meaning Git
  • The Minor Authority
I am looking to create a cast of about 12, so I will double down on some of these.

I will be stealing the three-point character design method from YumDM in D8 Monthly Issue #0, as well as just a little world building where I need it. This method describes a character in bullet points using appearance, personality, and wants.

I will also write up no more than a short paragraph per character. Some of this will be knowledge I will hide from my players... who do not read the 'blog.

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Bring Out Your Dead: the Red Shirts

Captain Dagny Tryggsen

Grey haired, steely eyes, fit. ๐Ÿ”น Hardass, expects to not have to give orders, "tough love" without the love part. ๐Ÿ”น Wants to own her ship. 

Archetype: The Asshole

Dagny Tryggsen has been a spacer for 180 years actual and 35 years subjective. She's been in command of the Bรบrinn for eight of those years, and has spent a significant portion of her shares on buying into the ship, and now owns 50%. However she still Mas tens of millions to pay off. She is not willing to miss out on opportunities to make the mission profitable. She is a tough commander, and has a razor-sharp tongue, but is never unreasonable... But then, she has never been tested with the threat of total mission failure. 

Use Capitan mercenary stats. 


Haldemar "Hal" Austen, Coxwain


Immaculately coiffed, fashionable  ๐Ÿ”น Master of pointless small talk, sports fanatic  ๐Ÿ”น Wants to be rich and get on the Board.

Archetype: The Minor Authority

Hal Austen is the representative of the Hreithmar Concern, the megacorporation that sponsors the Bรบrinn and its expedition to Tanngnjรณstr. He is only looking out for the bottom line, and the company's PR. He otherwise is an empty suit who tries to ingratiate himself with feigned interest. The only thing he is authentically interested in are sports.

Hits: 1 ๐Ÿ”น Combat: 15 ๐Ÿ”น Instinct: 25 ๐Ÿ”น Loyalty : 15 ๐Ÿ”น Loadout: Exploration 
Skills: Command, Computers


Chief Warrant Officer Kayden Bryce


Box cut and cigar chomping ๐Ÿ”น Sarcastic, Gruff, Private ๐Ÿ”น Kill Captain Tryggsen

Archetype: the Independent

Thirty year veteran of the military, recently turned private security... And Assassin. He has been hired by the company's black operations to kill Captain Tryggsen before she can complete the buyout contract. He is looking for the best time to arrange her "accident." Under certain circumstances he might make a good ally to the PCs.

Use Military Grunt mercenary stats 


Spaceman FC Harold Chau


Pockmarked complexion, grease-stained, obsolete implants  ๐Ÿ”น Passive, socially anxious, relates better to tech than people  ๐Ÿ”น  Get home and live it up on a fat check.

Archetype: Just Following Orders

Harold Chau has been mining asteroids and dwarf planets for 200 years actual and nearly 43 years subjective. He has little ambition or interest in politics, philosophy, or corporate structure. He just wants to earn his money and hopefully retire after a couple of more missions to a long, comfortable life in luxury.

Use Asteroid Miner mercenary stats.


Yellow Shirts

Corporal Mathilde "Megadamage" Helming


Tattooed and Pierced  ๐Ÿ”น Possesses all the tact and social grace of a freight train  ๐Ÿ”น To get her adrenaline rush on

Archetype: Well-meaning Git

Mathilde helming is fresh from the military and into corporate security. If handled by the GM, she will be a loud, brash, pain in the ass that thinks anything can be solved with a boot, blowtorch, or bomb.

Class: Marine  ๐Ÿ”น  Level: 0  ๐Ÿ”น Health: 54
Stats: Strength 27  ๐Ÿ”น  Speed 37  ๐Ÿ”น  Intellect 28  ๐Ÿ”น  Combat 44
Saves: Sanity 25  ๐Ÿ”น  Fear 30  ๐Ÿ”น  Body 35  ๐Ÿ”น  Armor 40
Panic: When Megadamage panics everyone around her must make a fear save. 
Skills: Military Training [+10%], Heavy Machinery [+10%], Firearms [+15%]
Loadout (Extermination): SMG, Frag Grenades x6, Standard Battle-Dress (HUD, Short-Range Comm, Body Cam), Stimpaks x6, Electronics repair kit. 23 credits, copy of Moonshining with Gun Oil & Fuel, snake eyes dice jacket patch.


Yeoman Arthur "Arty FM" Pooley


The 80s called, they want their fashion back  ๐Ÿ”น  Easily bored, blabbermouth, compulsive hacker, constantly pulling pranks  ๐Ÿ”น  To be recognized for his brilliance.

Archetype: Likable Jerk

Full of Mischief, this computer technician can't resist a good prank, and with hooks into all of the Bรบrinn he can pull a hell of a lot of them. He isn't malicious, though. He is primarily interested in making friends and breaking the ice. 

Class: Scientist ๐Ÿ”น Level: 0 ๐Ÿ”น Health: 62
Stats: Strength 31 ๐Ÿ”น Speed 36 ๐Ÿ”น Intellect 55 ๐Ÿ”น  Combat 24
Saves: Sanity 40 ๐Ÿ”น Fear 25 ๐Ÿ”น Body 25 ๐Ÿ”น Armor 30
Panic: When Arty FM panics everyone around him gains 1 stress. 
Skills: Computer [+10%], Mathematics [+10%], Hacking [+15%], Mechanical Repair [+10%]
Loadout [Excavation, modified]: Crowbar, Hand Welder, Laser Cutter, Body Cam, Infrared Goggles, Electronics Toolkit, Lockpicks, Mag Boots, Rebreather, Standard Crew Attire, Heads-Up Display, Short-range Communicator, Flashlight, Field Recorder, Locator, Weathered Wanted Poster, DILLIGAF? jacket patch, 30 credits


Lieutennant Gregory Preston


Shabby sweaters, buzzed hair
  ๐Ÿ”น  Intellectual: doesn't like talking about trivial things, but enjoys heavy conversations about ethics and science  ๐Ÿ”น  Wants to make sure humans don't mess up space like they did Earth

Archetype: Know-It-All

A Xenogeologist and Xenobiologist, Gregory Preston is an expert on matters of new planets and how to understand them in broad strokes. It's important work, but not appreciated as much as it ought to be, and not as profitable as he would like. He had to leave the Academy because of poor funding and mounting personal debts. He now works for the Hreithmar Concern as a planetary surveyor, which means explaining why it is okay for Hreithmar to strip-mine this planetoid. He does not like his job; because he fundamentally disagrees with the idea than other planetoids should be exploited... but his beliefs have failed to pay the bills.

Class: Scientist ๐Ÿ”น Level: 0 ๐Ÿ”น Health: 52
Stats: Strength 26 ๐Ÿ”น Speed 29 ๐Ÿ”น Intellect 47 ๐Ÿ”น  Combat 31
Saves: Sanity 40 ๐Ÿ”น Fear 25 ๐Ÿ”น Body 25 ๐Ÿ”น Armor 30
Panic: When Gregory panics everyone around him gains 1 stress. 
Skills: Biology [+10%], Geology [+10%], Planetology [+15%], Archaeology [+10%]
Loadout [Exploration]: Vibrachete, Rigging Gun, Flare Gun, Vacc Suit (Body Cam, Long-range Comm, Oxygen tank, First aid kit, water filter, locator, rebreather, flashlight, binoculars, camping gear, MRE x7, Ushanka, "Do Your Job!" Jacket Patch

Warrant Officer Clarence Fong


African-patterned shirts, hand-drawn suit decorations  ๐Ÿ”น  Everything is customized. All the robots have names. Big on AI rights talk  ๐Ÿ”น  Wants to see an Asimovian future... And get laid agitating for it. 

Archetype: The Well-meaning Git

The Ship's "Bot Smasher", he is a specialist in the programming, command, and maintenance of mining and repair drones. He believes that anything with a virtual or artificial intelligence ought to be treated with care. He is an AI rights slacktivist. Likes to tweak and adjust everything. Mostly, though, he just wants to get laid. 

Class: Teamster๐Ÿ”น Level: 0 ๐Ÿ”น Health: 70
Stats: Strength 40 ๐Ÿ”น Speed 28 ๐Ÿ”น Intellect 36 ๐Ÿ”น  Combat 34
Saves: Sanity 30 ๐Ÿ”น Fear 35 ๐Ÿ”น Body 30 ๐Ÿ”น Armor 35
Panic: Once per session, Clarence can re-roll a roll on the Panic effect table. 
Skills: Zero-G[+10%], Mechanical Repair[+10%], Engineering [+15%], Piloting [+10%], Asteroid Mining [+15%]
Loadout [Excavation]: Crowbar, Hand Welder, Laser Cutter, Body Cam, Infrared Goggles, Electronics Toolkit, Lockpicks, Body Cam, Infrared Goggles, Lockpick set, Vacc Suit (short-range comms, mag boots, oxygen tank), Well-thumbed pictorial pornography, "Smooth Operator" back patch


Blue Shirts

Android Cherry 1187


Curly hair, too-perfect body, Violet eyes  ๐Ÿ”น  Dry, sarcastic wit, low tolerance bullshit, too calm ๐Ÿ”น Just wants everyone to act like a God-damned professional

Archetype: Just Following Orders

Re-purposed from a pleasure android, Cherry is just glad to have simple work under a captain who treats her better than a vending machine. She emulates the captain's no-nonsense attitude.

Class: Android๐Ÿ”น Level: 0 ๐Ÿ”น Health: 58
Stats: Strength 29 ๐Ÿ”น Speed 36 ๐Ÿ”น Intellect 55 ๐Ÿ”น  Combat 36
Saves: Sanity 20๐Ÿ”น Fear 85 ๐Ÿ”น Body 30 ๐Ÿ”น Armor 25
Panic: When Gregory panics everyone around him gains 1 stress. 
Skills: Biology [+10%], Chemistry [+10%], Computers [+10%], Piloting [+10%], Hydroponics [+10%]
Loadout [Excavation]: Crowbar, Hand Welder, Laser Cutter, Body Cam, Infrared Goggles, Electronics Toolkit, Lockpicks, Body Cam, Infrared Goggles, Lockpick set, Vacc Suit (short-range comms, mag boots, oxygen tank), necklace of shell fragments suspended in resin, mudflap girl jacket patch


Lieutenant William "Life-Form" Tanner


Skinny, bespectacled, weary-looking ๐Ÿ”น Weary, seen-it-all, socially anxious ๐Ÿ”น Investigate alien life to find intelligence

Archetype: The Independent 

Former member of the Unity science core working on the SETI II project. He discovered the remains of an extinct stone-aged species on an exoplanet. He was so disappointed that he swore he would find another... And proof that humankind is doomed to exterminate itself. 

Class: Scientist ๐Ÿ”น Level: 0 ๐Ÿ”น Health: 70
Stats: Strength 35 ๐Ÿ”น Speed 28 ๐Ÿ”น Intellect 46 ๐Ÿ”น  Combat 34
Saves: Sanity 40๐Ÿ”น Fear 25 ๐Ÿ”น Body 25 ๐Ÿ”น Armor 30
Panic: When William panics everyone around him gains 1 stress. 
Skills: Linguistics [+10%], Mathematics [+10%], First Aid [+10%], Pathology [+15%]
Loadout [Examination]: Scalpel, Tranq Pistol, Stun Baton, Hazard Suit, Med scanner x6, Pain pills x6, Stimpak x6, Cybernetic Scanner, "Do I Look Like an expert?" Jacket patch, Alien bone knife


Chief Warrant Officer John "Sugar" Bones


Dreadlocked space rasta ๐Ÿ”น Relaxed, creatively lazy, forever strumming on his guitar, vlogs about space ๐Ÿ”น Tell stories of his adventures and the wonders he has seen.

Archetype: The Likable Jerk

One of the first humans born and raised on a space colony, John Bones has used his historic status to build a following of people who listen to him talk about living and exploring in space. He has spent nearly 250 years actual and 39 years subjective living and working in space, and is a very competent pilot. He is prone to putting people on camera when they don't care to, and doesn't pay any attention to complaints or worries unless they affect his job. 

Class: Teamster๐Ÿ”น Level: 0 ๐Ÿ”น Health: 66
Stats: Strength 38 ๐Ÿ”น Speed 27 ๐Ÿ”น Intellect 31 ๐Ÿ”น  Combat 26
Saves: Sanity 30 ๐Ÿ”น Fear 35 ๐Ÿ”น Body 30 ๐Ÿ”น Armor 35
Panic: Once per session, Sugar can re-roll a roll on the Panic effect table. 
Skills: Zero-G[+10%], Mechanical Repair[+10%], Astrogation [+15%], Piloting [+10%], Gunnery [+15%]
Loadout [Excavation]: Crowbar, Hand Welder, Laser Cutter, Body Cam, Infrared Goggles, Electronics Toolkit, Lockpicks, Body Cam, Infrared Goggles, Lockpick set, Vacc Suit (short-range comms, mag boots, oxygen tank), guitar, Icarus jacket patch


Corporal Seraphine "Petit Bo" DeLonde


Built like a brick shithouse, greying, wrinkled, nicotine stained, tattooed ๐Ÿ”น Loud, rough, hard-drinking, reminds people about how much experience she has had over them ๐Ÿ”น Wants to build a legacy for her great-grandkids. 

Archetype: Know-it-all

Experienced, but not particularly distinguished, Seraphine DeLonde is a long-term spacer. She's been working the spaceways for 267 actual and 53 subjective years. Her obsolete anti-aging treatments and time spent in early-model cryotubes is beginning to show, and she is going to need to retire soon. She's a notorious drinker and gets involved in brawls in almost every spaceport she visits. Few people knoe asteroid mining like she does, and she owns her own mining rig "Grand Bo" outright. 

Class: Teamster๐Ÿ”น Level: 0 ๐Ÿ”น Health: 58
Stats: Strength 29 ๐Ÿ”น Speed 34 ๐Ÿ”น Intellect 34 ๐Ÿ”น  Combat 45
Saves: Sanity 30 ๐Ÿ”น Fear 35 ๐Ÿ”น Body 30 ๐Ÿ”น Armor 35
Panic: Once per session, Seraphine can re-roll a roll on the Panic effect table. 
Skills: Zero-G [+10%], Mechanical Repair[+10%], Asteroid Mining [+15%], Piloting [+10%], Heavy Machinery [+10%], Rimwise [+10%]
Loadout [Excavation]: Crowbar, Hand Welder, Laser Cutter, Body Cam, Infrared Goggles, Electronics Toolkit, Lockpicks, Body Cam, Infrared Goggles, Lockpick set, Vacc Suit (short-range comms, mag boots, oxygen tank), Manual: "Survival: Eat Soup w/ a Knife" , BOHICA jacket patch

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This is definitely a fast and fun character generation system. Most of these characters took about 10 minutes to do, while dealing with the distractions of entertaining my sons and as I was learning the system. Not bad at all. It definitely serves the needs of the short-format horror campaign well in that regard.

I look forward to seeing it play out starting next Weekend. In the meantime I will continue to post on both planning and building a highly constrained micro-campaign. 

2 comments:

  1. To clarify: while not distracted, I can make a Mothership character now in about three minutes.

    ReplyDelete