When you edit your own work, however, it is easy to keep missing the same thing over and over again, so I started a second project: Midnight Zone. My idea was to create a distilled version of my Over Six Engine that was not as interested in being OSR compatible, while still using OSR-style time keeping, initiative, and NPC randomizers.
I made it into a Cyberpunk system (or it might be better called Post-Cyberpunk) so that I would be forced to go over everything with a fine-toothed comb to make sure I was consistent with the new genre. It has helped me catch a few inconsistencies, unclear rules, and typos right away.
Once Midnight Zone has a draft done, I will go back and edit Deathtrap Lite, the release an open beta for anyone will g to help me make it better. Then I will go back and update Midnight Zone with what I have learned.
I am really proud of Midnight Zone, it is strange, offbeat, and takes Cyberpunk into a very different hostile environment: the floor of the Antarctic Ocean.
So here are some screens hots to whet you whistle :
|Deathtrap Games and Over Six logos ©2021 Brian C Rideout|
|Contains images "Volcano" and "Energize" CC-BY Lorc, |
All others from Pixabay
All text presented in these images is ©2021 Brian C. Rideout, Some Rights Reserved, released under a CC-BY 3.0 License.
And I wanted to remind you that a preview of Deathtrap Lite is PWYW on DrivethruRPG.