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Treasure cards from Dungeon! ©️1980, TSR, Inc. |
UPDATE: I found that there was some confusion with my original sources about which edition was which in terms of when thematic treasure types were used. AD&D was conflated with OD&D in a few places. I have reworked the article to reflect the editions more accurately.
I recently treated myself to the
Advanced Dungeons & Dragons Player's Handbook and
Dungeon Master's Guide.and the
AD&D 2nd Edition Monstrous Manual in an attempt to create an optimal
Dungeons & Dragons experience for my play style and module writing. Assassins and Monks, weird Gygaxian prose, xp for gp, and more monsters than you can ever possibly use. This was an excellent plan with one major flaw:
Treasure Tables.
In AD&D the Random Generation by Treasure Type tables were in the Monster Manual. In AD&D2e, the table was in the Dungeon Master's Guide. Ergo, I have no table except the one in my Rules Cyclopedia, which I know is mathematically not really lined up with AD&D.
So, I decided that I needed to take a deep dive into the first and second edition treasure types to understand how they worked and which I should be using for my game. I also immediately got an idea for a cool project.
The AD&D Treasure Types
I am going to preface this by saying that I did a lot of reading from some awesome people, such as a number of posters on Dragonsfoot.org. I have a bibliography at the end of this article. I also was fortunate enough to find the original AD&D tables on GM's Binder.
Low Reproduction of Tables
And this was fortuitous, as most retroclones do not reproduce the treasure type system. The first retroclones tried very hard not to exactly reproduce any tables, as they were worried that this would be a legitimate grounds for complaint and compromise the legal harbor they were attempting to establish. When it came to the random treasure table, this became a problem. OSRIC simply tossed the whole system. So did Swords & Wizardry, which offers an alternative system that gives approximately the right gold for Dungeon encounters.
This has become a sort of tradition: like descending AC, treasure types are one of the first things to be pitched or simplified.
Fungibility of the System
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ESP Medallion Card from Dungeon! ©️1980, TSR, Inc. |
Treasure Types as a system actually pretty easy to toss. Types A-I are the Treasure found in wilderness encounters only if a large number of the creatures are found (close to the maximum number), and then backtracked to their lair.
For some monsters, like orcs, you are going to find way smaller numbers of them in dungeons than the 3-300 you might find outdoors. If you find an in-dungeon lair with a dozen or so orcs, such as in Keep on the Borderland's Caves of Chaos, You don't use Treasure Types at in that case instead, you would roll for a treasure appropriate to the dungeon level.
It's only when you run into a monster lair for a monster primarily found in dungeons, like a mind flyer, that treasure type comes into play in AD&D, although a level-appropriate treasure can be substituted at the DM's option. It's no wonder OSRIC omits it.