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Cover to GROK?! Art by Matias Viro
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Author: Lester Burton
Publisher: Self-published
Engine: Custom rules-lite table-based system
I picked up GROK?! recently for a $1.69 on DrivethruRPG. If had been showing up in my personalized recommendations a few times, and I thought it looked interesting from its spiel.
GROK?! labels itself as an Old-School tabletop role-playing game, It doesn't derive from older systems, but it It subscribes very strongly to Matt Finch's "four zen moments of Old-School tabletop." It relies on rulings not rules, and trusts actors and directors (players and GMs) to come up with narrative results that makes sense.
Structurally, it blends a lot from more modern tabletop role-playing games like Overlight with elements from story games such as Fate and Numenéra. Knave and MotO figure very strong in it's DNA.
The System
Grock uses an oracle-like system like Talisanta or VSD6 where characters roll a die and consult a table. A roll of one or two is a failure with additional consequences. A roll of three or four are a success result; a roll of six or higher is a result that is both successful and beneficial to the player character in an additional, unexpected way.
In other words, it uses the basic structure of improv. With "no, and...", "yes", and "yes and..." being your possible die result
EDIT: Lester Burton reminded me on Twitter that 3-4 is a Success in GROK?! Not an indifferent result.
Characters have three attributes that are rated as die rolls in a similar Overlight. A low stat is expressed to the d4, average stats are d6s and d8s, and exceptional stats are expressed as d10s.
Characters roll a single d12 during character generation to determine which of several possible stat arrays they start with.
Characters otherwise have a selection of traits and assets. They have seven slots for traits, of which five are occupied by personality or backstory elements, such as their place of origin, motive for adventuring, occupational background, and greatest virtue.
Assets are a series of slots for contacts, hirelings, equipment, magic spells, or anything else the player character might use to their advantage during an adventure.
Filling all your assets slots not only causes your character to be encumbered, with appropriate penalties, but also is extremely risky to their health (see below.)