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The Blue Book cover to the Holmes version of Basic Dungeons & Dragons C 1978 TSR Inc. Art by David C. Sutherland |
I have no idea if anyone reads these, but I'm sure enjoying writing them.
As I wrote about in a previous article, the dice led to the generation of a rival group of NPC adventurers in the town of Orhan, which have been picking up the slack where the player characters have been ignoring local concerns. These adventurers managed to put themselves to the cusp of fourth level before they went into a ruin and woke a dragon. Three of these NPCs were killed, two captured, and only one managed to escape the dragon. This dragon, Arenax, is the focal point of my two most recent sessions.
August 22nd
Having slain the Demons of the Oracle of Inkandus, the PCs returned to the holy Mesa where cactus people draw on the Water of Life to gain visions. They are warned by the talking Crow, which serves as the guardian to many local holy sites, that they have come at a bad time: The Behir that guards the Mesa is hunting. The PCs get under cover just in time, as the Behir wanders into the entrance to the mesa. The Crow lies to it it says it is not seen any humans.
The PCs wait for the creature to leave, and then ask the Crow some questions. First about the Djinni that guards the oracle, and whether it can be trusted to allow the PCS to pass now that they have done as it instructed. She answered "yes" to those questions, but with warnings to watch for wordplay.
They also asked the Crow about herself. They already knew that she was a polymorphed and immortal sorceress, but the rest of the details were hazy. She introduced herself as Razia, a sorceress who lived in the earliest days of the Empire, and who had been variously friend, enemy, lover, and rival to another wizard they had encountered from that same era, Sandivh. Razia had done something so wicked and sinful that she had been cursed by a group of demigods from the region. She was polymorphed into a crow and forced to eternally protect the sites of the Cult of Malek from fools and fell sorcerers until such time as the evil of the city of Imran was no longer a threat.
Having discovered a bottle that turns any creature into a human when properly prepared in the demonic liquor cellar of Inkandus, Finch offered to turn her back into a human. They suggested that perhaps the gods had arrayed things so that the PCs could purge the oracle, slay some of the Achaierai, and drive off other monsters left over from the era of Imran. That they, in fact, had fulfilled the conditions of the curse, and have the means to lift it by holy design.