Two years of W2tDT already?! Wow, the time has really flown! I am still enjoying this passion project of mine.
Big Projects
The Cyclopedia
I built a database of helpful OSR rules I call the Deathtrap Rules Cyclopedia that is updated very sporadically.
Crawling the Purple Isles
In the autumn of 2021, I started a project inspired by Tale of the Manticore: I am running a solo game of
BECMI D&D with a few mods from
The Dozen Dooms set in
The Islands of the Purple-Haunted Putrescence. I've been blogging lurid, pulpy fiction based on it on another blog. I call it
Crawling the Purple Isles.This is a series that is definitely not safe for work. However, I use it to share tips and observations on solo gaming, campaign design, and DMing as I go.
Campaign Worlds
I have built three campaign worlds with detailed primer documents and discussed them as part of a series on world-building
The
Aldrune setting is designed for Medieval Romance and is set by default to use
Castles & Crusades, although any
AD&D or expanded
OD&D system will work with practically no conversion. I may yet try transitioning to
Lion & Dragon one I finally get my hands on its corebook.
The setting is has incredibly detailed religions and pantheons in order to create a world and captures the transition between Paganism and Christianity in Europe and the transition between the middle ages and the early modern period at the same time. I use it for my home game.
Xen is more of a surreal sword and sorcery setting with a lot of Science Fiction accents. I am currently running two parallel campaigns in it using strict time tracking and I'm considering trying to run using actual one-to-one time. I'm also currently recruiting for a third campaign run in parallel to the other two.
Xen draws heavily on Barsoom, the Dying Earth and
Final Fantasy.
Xen uses a lightly tweaked version of Swords & Wizardry, with elements from my Oversix System. It is focused on diagetical ("rulings over rules") play over heavy use of dice.
The Golden Heresy is a setting I started as a doodle here on the blog. It is a sword-and-planet setting where a legion of plane-hopping spies break into fantasy worlds and destroy the barriers of reality so that their master and his legions can invade with heavily-armed starcraft and slay the local gods to free the people from the lies of false deities. It is a setting built with hopping multiple worlds in mind.
Also designed with Swords & Wizardry in mind, The Golden Heresy draws heavily on D&D3.5e psionics, Planescape, and Gamma World.
Adventures
I have moved away from pamphlet adventures to longer format adventures.
In the Summer, I released
Maze of the Screaming Heads: a metaphor for RPG Twitter, the PCs must navigate a maze of samey chambers where it is easy to get lost while insane undead heads shout, scream, and rave at each other, threatening to drive the characters violently insane. Escape requires facing a blob if toxic sludge, sifting truth from fiction in the heads' ravings, or making a deal with a demon price.
More recently, I participated in the OSR Supplement Jam on Itch.io, where I released
The Queen of Decay for
Low Fantasy Gaming using the custom ruleset for Stephen Smith's
World of Wierth setting. Based on a discussion of the bizarre cover for The Princess Bride by Ted CoConis, it is a psychedelic adventure across a hallucinogenic swamp to save a princess for she is driven insane by a Necromancer that is forcing her to read the dreams of undead cultists.