For the last few weeks, I have been playing a more in-depth solo game of BECMI
Dungeons & Dragons using a DM simulation tool from
Parts Per Milluon. To this point, I had used solo role playing entirely for play testing. For example, when I wanted to understand the mechanics ig
Pacts & Blades: Moorcockian Fantasy, I ran a couple of dungeons out of
Donjon in order to get a feel for it in play. I've done the same with
Index Card RPG Core 2e,
Overlight: A Roleplaying Game of Kaleidoscopic Journeys, and
Tunnel Goons. Because it was so purpose driven, I missed a few things how about solo play that doing so for pleasure has taught me. Although, in retrospect, the way I reported my second and third play tests of Pacts & Blades should have told me how much I enjoy it and what I had to gain from it right away.
So here are a few observations for people who never tried it. Because it is very different from what you might expect.
I will start with the caveat that I went into play hoping to have something to share at the end of the day. I have been inspired by the
Keep on the Borderlands comic,
Roll to Save's Mörk Borg solo, and above all, the
Tale of the Manticore podcast. All of which have created something truly enjoyable. Playing solely for yourself is a different experience as well.
Playing a Solo Game vs. Playing a Game Solo
First off, there's a big difference between playing a solo dungeon crawling game like One Shot in the Dark or Four Against Darkness, and playing a TTRPG made for a group of players using a solo dGMng tool.
Solo Dungeon crawlers are not built with a lot of depth in mind. They provide you with a challenge and a tactical puzzle or two, as you build up a map. You don't really get invested in the characters very much, and the experience is usually a simulation ofabout as vanilla a D&D game as you could ask for. That doesn't mean they're not satisfying: they are a great way to spend a quiet hour, and a great way to generate dungeon maps.
Other games designed for solo, Ike Alone Among the Stars, are purely journal exercises. Most of these provide no challenges and no puzzles, just a way to meditate while writing in a journal. Not my cup of tea, but I could see how some people would enjoy it. I'm not sure I would qualify it as a role-playing game by any stretch of the imagination.
Playing a traditional role-playing game, with all of its open systems and narrative requirements is a lot more challenging. And rewarding and very different ways.
I might put it as the difference between "Playing a Solo Game" and "Playing a Game, Solo."