I am breaking a bit from formula for this review, because I wanted to cover a game that doesn't fit my standard fare of rules -light adventure games and OSR retro clothes. Numenéra is neither of those; is a Science Fantasy game that fits somewhere in the middle of the spectrum between classic role-playing game and story game. But it is one I have spent a lot of time thinking about, writing for DMing, and playing over the years. And I believe that if I enjoy it, many of my readers just might, too.
The strangeness of the game, and the elegant way that the game is presented to got me hooked on Numenéra around seven years ago. I collected almost everything published up to 2017, as well as the other three games that were based on the same engine No Thank You, Evil!, the Cypher System and The Strange, had I started the blog back then, I might have been remembered as a Numenéra superfan.
I stopped collecting Numenéra manuals in 2019 when the new edition was announced. I didn't necessarily object to there being a new edition, especially one that was fully backwards compatible with the existing game. I just found it very hard to get a Numenéra group together, while a classic D&D experience or a game of PARANOIA was far easier to find players for. And then I discovered OSR games, and decided it was time to burn my Numenéra PDFs into CDs for safe storage and put them aside.
Part of the problem as well, is that my wife does not enjoy playing with the Cypher System. I will go into some details about that later. I will be including some of her criticisms of the system as well as mine, which may make this one the most thoroughly tested reviews you will have read from me.
Overview
Numenéra is set in The Ninth World: Earth as it appears a billion years into the future. In the Ninth World, human beings have recently and mysteriously returned, not for the first time, from total extinction from the face of the Earth.
The Earth of Numenéra has been a host to thousands of advanced civilizations have risen, throve, collapsed, and vanished into the obscurity of history, leaving behind the wonders of technology across the face of the Earth. Among them, spatial distortions that have made the Earth much larger than it once was without changing its gravity, geo-engineering have made a single star-shaped supercontinent, vast rings of indestructible material form walls around paradise-like lands -- which were once the thrusters of an engine that moved the Earth to a new are younger star than the Sun around it which it orbits,
Lost technology is everywhere. The air, life, and soil are rich with nanotechnology. Ruins with miraculous devices can be found dotting the landscape. Terrible mutations, alien monsters, dimensional rifts, and all manner of strange thigs can be discovered just by wandering a little bit away from civilization.
Humanity, being a young race again, does not have much technology of their own. The average community is a little above the Bronze Age in development. However, almost every community is built around some technological marvel that makes life easier. A given village might be built around a shrine that raises people from the dead, a crystal that pours water at regular intervals out of it, or sit among a set of towers that kill non-human sentients with blasts of hypersonic energy, or have a shrine built around talking statue that dispenses wisdom at random intervals. A site with advanced technology is as important as having a water source for selecting the site of a village.
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Image from Numenéra, ©️2013 Monte Cook Games |
While the average villager might still be a agrarian peasant, there are people who have mastered the technology for their own uses. By default, the campaign is set in a region called The Steadfast, a collection of nations that are held together by an order called the AEon Priests of the Amber Papacy. The AEon Priests are specialists in salvaging ancient technology and re-engineering it to new and helpful purposes. The average AEon Priest can identify an artifact, build something new out of scrap, and perform a few magical rituals that activate dormant nanotechnology to perform wondrous tasks.