Author: Michael Shea ("Sly Flourish")
Publisher: Self-Published
System: Mostly System Neutral (w/ some focus on D&D5e)
Marketplace:
Amazon,
DrivethruRPG Here's a Confession for you: I have a hard time deciding how to best plan a session.
When I was in elementary and junior high I would occasionally draw a map and part-roll-, part-choose- a treasure hoard. I gave out more magic items than I should have, but they were usually the weirdest, most situationally useful, odd, or simply off-beat custom magic items I could choose. I ran a fusion of AD&D and BECMI D&D, with occasional forays into the Teenage Mutant Ninja Turtles and Palladium Fantasy RPG.
In Highschool I ran mostly AD&D2e, RIFTS, and Shadowrun 2e. I did almost nothing for prep. I ran it off the cuff, and didn't sweat treasure. I just rolled on the treasure tables occasionally, but mostly ignored it.
When I was in University, I managed to create a more balanced approach of at least writing down the names of a few NPCs and the major points I wanted to handle. I prepped treasure that might tempt PCs in one hoard per session, and made sure the bad guys had some interesting loot. Of course, at that point I was running Shadowrun 3e most of the time, which, contrary to popular opinion, is a really easy game to run on the fly. And occasionally HōL, which is inimical to planning.
The Disease
But then, along came Dungeons & Dragons 3e... and the game was somehow a bit traumatic to me. D&D3e had a Challenge Rating System, and for some reason, I thought the idea was so cool (maybe because I had TPKed a few parties on too-hard encounters, and made a few adventures that were way too easy early on) that it became my obsession in adventure design. I also had problems when my players fell way behind the power curve from lack of appropriate treasure. I spent a huge amount of time on the D&D forums trying to figure out how to make best use of CR and treasures by making sure I was keeping within the parameters of "game balance."
Whenever my players found treasure, I would grind the game to a halt as I rolled the treasure hoard during a break. I eventually resolved to pre-plan a lot more of the game to avoid that.