Sunday, December 7, 2025

Solo Gaming Fiction: Bad Medicine (pt. 3)

 There wasn't time to guess at how stupid the move was; there was just time to move. Lise disengaged her boots and hammered on the controls in her hand, twisting and turning the cargo pod, building up as much momentum as the tons of medicine could manage with nothing but cheap gas jets, as she rode it out between the closing shutters, sighing with relief when the edge of the pallet caused a mighty squawk as the safety system froze the shutters.

She rode the pallet of medicine out into open space, her heart was pounding; oxygen consumption rate alarms blaring over her helmet comm.  She twisted the pallet and let it drift slowly towards the hull of the station parallel to the plating. Keying the pallet to follow her, she began the task of trudging across the hull between her rings of detection. Everything in her screamed to hurry, but in space, as they used to say in the 'Corps, rushing will get you killed.

 "Holden, are you reading?"

"I'm here."

"I just barely got out of the OT. The Bandits were early. I've got the payload. Monitor comms for me, would you?"

"You're cute when you talk like a soldier."

"Scan now; flirt later." 

"Yes Ma'am!"

Lise smiled in spite of herself. She'd needed that. There was nothing to do now but keep walking her strange, drunken route along the Space Station's hull.

"...Okay, there's nothing about the uh... OT.. in the Station Sec' channels, but we did just get an unauthorized work pod launch, and somebody's running interference to keep it from getting intercepted."

"Shit. I want you to start venting the Arrow's cargo bay now, and start warming up the M-Drive. Keep on sensors. Low energy sweeps. Let me know when the pod is coming."

Holden paused she could hear him interacting with her bridge computer.

"Look, Lise, scanners I can do, but I'm not a pilot."

"Take your time, even double-timing it I'm probably 17 minutes out. Remind me to invest in a thruster pack when I get paid."

Breathe easy. Breathe slow. You're in more danger from tearing your suit than anything else. Lise focused on taking slow steps and steering the pallet. She carefully registered a flight plan for the 'Arrow as soon as she was on board. But some part of her wanted to claw out of her skin.


Pain lanced through her ribs, as she took a particularly narrow turn and for a moment she was on one knee crying and cursing softly. 

"What's wrong?!"

 "Another Spasm", Lise said as she knelt on the plating for a moment. Tears floated free, starting to form a shell of liquid on the inside of the helmet. "I just need to breathe and keep my head in the game. I'll be there in 7."

"Is there a reason why you are still wobbling around the ship like a drunken Bwap on Holiday? They already know you're out there."

"The Bandits know I'm out here, but they are avoiding official channels. If I don't trigger any alarms it stays that way. They have no legal right to stop my departure or search the ship."

Come on!

She forced herself back to her feet and started making longer, faster strides. There was no time for pain.

Monday, November 24, 2025

Undeadwood is live!!

I just launched Undeadwood: Weird West RPG on DriveThruRPG!

I am really proud of this one, readers! It is a heavily play tested unique system. The book is full of detailed maps, and beautiful pulp Art from the 1870s to the 1950s. 

Download includes a form fillable character sheet, as well as a static one, and dungeon Alchemist files as well as Virtual Table-Top exports for three locations. The book has two adventure scenarios. One a full size dungeon call, the other a simple shootout. 

They also has the file for a poster-sized map of the campaign setting.

Check it out on DTRPG!

Friday, November 21, 2025

Solo Gaming Fiction: Bad Medicine (pt.2)

This is part 2 of a fictionalized version of my solo game of Mongoose Traveller (2022), which I wanted to share with you all.  

Wednesday, October 29, 2025

Solo Gaming Fiction: Bad Medicine (pt.1)

One of the things I make a point of doing any time I am reviewing a TTRPG is to play a couple of sessions of it in solo mode so that I can get a feel for how it plays at the table. If I am going to share a game with you, I want to make sure I am doing my best to have good information. It is not enough to describe the mechanics of a game; I want to have a sense of game play.

This unfortunately slows down my reviewing process - a lot.  Recently, one of my kids has developed some pretty extreme issues related to the way his autism expresses itself. I have had to drop everything - including work - to take care of the little guy. Finding the time to sit down and take a trip into a dungeon or into outer space has been hard as of late. And when I do, it has been more for the joy of playing than for the purposes of the blog.

 But I wanted to relate a cool story from a recent solo game. I decided to sit down and play a round of the 2022 Mongoose edition of Traveller so I could have a better basis of comparison to Cepheus Deluxe and Stars Without Number, which I want to finally review properly in the near future.

This is the first adventure of my home Traveller campaign; and I will present it in four parts to make it more digestible than last year's Death in Space story. 

Monday, October 13, 2025

Game Review: Cepheus Deluxe, Enhanced Edition

Author(s):
 Omer Golan-Joel, Richard Hazlewood, Josh Peters, & Robert L. S. Weaver 
Publisher: Stellagama Publishing
System: Classic Traveller / Megatraveller
Marketplace: DriveThruRPG

 Cehpheus Deluxe, Enhanced Edition is a retroclone that mixes elements of Classic Traveller with Megatraveller and a few more modern upgrades to make it play a little more smoothly.

About two years ago I ran a campaign using White Star: Galaxy Edition as a base set on a starship called the C.H.V. Natani, and posted play reports here (1, 2, 3, 4, 5). It was meant as a short game to give us a little break while some of our players dealt with life issues that made dedicating time to our heavier more involved Silver Gull campaign was difficult. While I was playing White Star with my friends, however, I kept running up against the limitations of the system.

My players didn't find starship battles in White Star as exciting as they wished they were. A couple of players wanted to dabble in mercantile endeavours, which White Star wasn't built for (heck, one of my players was a gmae dev' on Elite: Dangerous and was hoping for a game experience like it) And while they enjoyed some of the silliness of space-faring rockstardom and jedi powers to an extent, they ultimately preferred the adventures where the characters' odd superpowers didn't come into focus. In other words, they really would have been happier playing Traveller.

And so I looked for a Traveller-based game that I could grab in hardcopy at a reasonable price, because I am fed up with .PDFs. Ideally I wanted something I could get both physically and digitally, and so I settled on Cepheus Deluxe and I am glad that I have.

Tuesday, September 23, 2025

Apellomancy

 I am co-writing some adventures with my son for his schoolmates in Basic Fantasy RPG. We decided to design a style of magic based on names and nicknames to play a role in the early adventures. This led to us designing five spells created by the feared Appellomancer, Ngo-Gua whose tomb the PCs will be raiding in search of a book of the True Names of evil spirits (the Numaomicon). 

I thought I might share the spells here to offer up some humour. 

The PCs might be able to find Ngo-Gua's spellbook and thus acquire and these for their own nefarious purposes. 

Tuesday, September 9, 2025

Making a Zine Accessible to the Incarcerated

Okay, fair warning, I am going to go a bit out of character here and speak my mind on a topic that isn't gaming. I keep my blog apolitical because getting involved in discussions of the Political with strangers on the Internet is exhausting, fruitless, and these days attracts bullshit gestapo behaviour from illiberal assholes on both sides of the spectrum. 

Shortly after I made Drakken in 2022 I was approached by an organization in California that was dedicated to promote literacy in prisons. Apparently, Dungeons & Dragons was their most requested reading material from inmates at the time. D&D being expensive as it was at the time was simply not possible, but the potential benefits of TTRPGs for inmates was too good to pass up. They were hoping that I would be willing to let them, for a modest fee, distribute Drakken, remixed a bit to meet their requirements.

I told them they could have it for free.