Monday, October 23, 2023

Game Review: White Star Galaxy Edition

Author
: James M. Spahn
Publisher: Barrel Rider Games / Gallant Knight Games
Marketplace: DriveThruRPG, Gallant Knight
Engine: OSR Compatible (Swords & Wizardry)

As I have been rounding up my reviews of old school Science Fiction TTRPGs and the New OSR Games (and Storygames) that do them justice on game really caught my attention in part because I had never heard of it (which is unusual,) in part because it was based on the White Box edition of Swords & Wizardry (S&W: Complete has been my OSR game of choice for a long time), and in part because it looked like the right kind of pulpy fun for my household at the time.

We have been in a dark time in the Rideout household, one family member diagnosed with a life-long challenge, and I still in limbo trying to figure out which of a handful of possible life-altering degenerative conditions I have. Bringing the mood in the household up has been my first and greatest priority for awhile. And what better way than a crazy, Star Wars parodying romp through a universe of bad 1970s scifi pulp after binging the worst the genre has to offer? White Star seemed the perfect investment for something fresh for me.

And it worked. I have seen people smiling, laughing, and excited for the first time in a long time. I hope you will indulge me if the review seems to be very positive, accordingly.

Thursday, October 12, 2023

SciFi Storygame Roundup

Table Top Role-Playing games are used in several different hobbies; different communities prefer different game types to get different results. One of the types of games that I wish I could get more into, but that just doesn't mesh with my social group very well are Storygames.

While old-school TTRPG players are looking for a VR experience using the imagination and narration as an interface, Storygames are interested in creating an emotionally satisfying story at the end of the day that met the expectations of the players going in based on the conventions of the genre and pre-game expectations they set up. To facilitate this, the game rules are often set up very differently from a more traditionally-designed TTRPG.

Because the goal of Storygames are very different, they are often designed to make world-building more collaborative. they tend to take agency away from the GM, and have mechanics allowing the players to take control of the narrative and make Metagame adjustments.

I like Storygames just fine: I think many of them are clever and innovative in ways an more traditional TTRPG cannot be. But, as my players are not interested in the experience, I have had less reason to collect or learn them. Which in turn means that I haven't got much cause to write about or review them here, but as I went through an extensive list of both classic and OSR SciFi games, I think it is interesting to share these games to offer some comparison and contrast.

Tuesday, October 3, 2023

New Old-School SciFi TTRPG Roundup

I have actually spent an inordinate amout of time reading, researching, and playtesting for this review. My apologies for its slowness...  but it was definitely a pleasant way to spend the time.

This is a roundup of SciFi TTRPGs from the small publisher and indie scenes that do Scifi well that have that old-school feel:

Wednesday, September 20, 2023

Classic SciFi TTRPG Roundup

 Thanks to Thomas for the great prompt.

I haven't got on the Starfield bandwagon. Honestly, I'm not even sure I have the hardware to run it. But it certainly has revitalized an interest in space opera and classic scifi pulp in the gaming world.

Personally, I've caught the same bug from playing No Man's Sky lately. I got it for my birthday in June, played the hell out of it for a bit, then went traveling in the Summer. To keep scratching the itch for space exploration NMS gave me, I created the Starfarer setting, and ran a pretty lengthy solo game using a combination of Mythic GM Emulator and RPG Pundit Presents #100: Star Adventurer 

Being able to blast off into space and enjoy some campy Sci-Fi action is definitely on the minds of myself, my gaming group, and a lot of my friends.

That in mind I'm going to talk about some of the classic science fiction role playing games out there if you're looking to scratch that itch and you're not interested in something as new school as Starfinder.

Thursday, September 14, 2023

Developing Procedural Campaign Building Tools

 Let me tell you about a ridiculous idea I have.

After running the Starfarer solo game, and through it, generating a pretty detailed science fiction world, I have worked towards making it playable for other people.

Wanting something that would let me run the game at the drop of a hat - mostly of academic curiosity - and to help me refresh my long after feed computer programming skills, I designed a program that procedurally generates  outputs star system's complete with points of interest and  rumor tables. These will soon be detailed enough to give GM's everything that need to run a game at the drop of a hat with me.

Once the data is already generated,  it is pretty easy to extracted the data from my output file, and change it, and rewrite it.

It would be the easiest thing in the world for me to create a set of scripts that would weekly check rumors, prune old ones, replace them with new ones, cycle through cultural events, can't even manage and imaginary market futures site, sports league, and entertainment scene.

Given a few weeks of time hocus on nothing else, I could even have a unique role-playing game built specifically for it that played like something like a strange hybrid of Star Adventurer, Stars Without Number, Mythic, and a table top interpretation of No Man's Sky or Starfinder.... Mixed with a healthy dose of Star Trek and Mass Effect.

Thursday, September 7, 2023

Tinkering and Tumult

 It has been a crazy week for me, readers! My youngest son started school, and I am suddenly back on the job market and trying to figure out where my skills can best serve the world after years of being focused on my children full-time. I'm pursuing a lot of different angles as I get back into figuring out what I want to do "when I grow up."

Honestly, getting back into life coaching with focusing on making lifestyle changes to help handle chronic pain might be the best way to put the last year of difficulties to good use... but I can hardly resist the lure of going back into tech.

To that end, I have been using my role-playing creations as a touchstone to working on reviving and updating old skills and developing new ones.

Machine Learning technology has been a big part of that focus. After all, engineering a good prompt and understanding how "AI" processes language is a new, and probably very useful skill. And I have learned a lot about both generating images and content that could be useful for TTRPGs.

I am going to share a bit of my AI experimentation here, and also talk about why I have decided to ditch some of it.

Thursday, August 31, 2023

Example of a World-Driving Rumor Table for a Sci-Fi Game

I am starting a game with my wife in the same setting as my Starfarer game. I needed to set up a starting star system and space station to use as a home base. 8 have some big mysteries and ideas to work with, but I decided to let automated tables do the rest:

I created a star system using the Donjon Star System Generator 

Once I had a star system, I went through and made some notes about how people would live and operate on each of the planets, if they would have a reason to be at them at all.

I came up with a name of a cantina and a marketplace, and a few characters who would be doing vital functions about the space station.

Then I ran the Donjon space jobs generator. I could have also used the space job generator from the Science Fiction Codex of Lists 2e, which I have also used heavily in my solo gaming.

I went through the list and deleted a few repetitive entries. I renamed some characters and to change their species to add a little variety and fit my larger setting. Then I tucked that away in a GM notes document so I knew what was a trap, A scam, or had other difficulties.

I posted most of the jobs on the news board for the space station. Omitting any details of my giveaway surprises, and re-writing them with fees and contacts. 

I then added some flavor posts: a spaceship for sale, but entertainment event, and a couple of items sales to give the sense of the space station as the center of commerce in an active star system.

For every inhabited planet,  I added one or two "flavor jobs" to give a sense of what goes on on that planet. For example, Veles V is a highly volcanic world with a colony on a moon that does experimental hostile environment mining. I got the idea from the fact that it had a moon, and was a volcanically active Rock Planet. Advertising for mineral scanning and engineers to help them work on hostile environment mining Tech seems like a great way to describe that without telling the players what goes on on that planet. 

Likewise, Veles VIII is an ice mining planet with some eccentric, geeky characters turning it into a anarchist party planet. Adds for courtesans, casinos, rock bands, and dangerous sporting events seemed like a great way to get that impression.

In the end, with a little art and flavor added, I've ended up with a very interesting document that I will have beans to the calm link of the player characters when they arrive at the station. It will give them a pretty solid setting with over a dozen hooks in one swoop.

Anything the PCS don't pursue, if it doesn't have a timer already built in, I will give a cumulative 1-in-6 chance of changing or disappearing and being replaced every week (rolling new items from generated tables.)

Here's my final result. (The original tables will follow.)



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