"Crevasse Tomb" by Michael Prescott; ©2019 Michael Prescott, CC-BY-NC 4.0 |
Each one of the adventures builds on a world where gods are born from belief, and can be murdered by sinister magic, where time can be bent or broken by strange monsters, where powerful enough magics create local bends in reality, and where a cult of powerful magi have left terrifying relics to be discovered and used by beings definitely not prepared for the powers they wield.
The setting of the Trilemma Adventures is not afraid of adding the wondrous and bizarre to the setting: from dire pelicans to goblins that reproduce by turning other people into goblins, to crystallized spells extracted directly from the brains of wizards, to curses that make you unable to see blue. Trilemma puts the Fantastical back into fantasy. I have borrowed more than a few things from these adventures to delight my players. If you have a low threshold for weirdness, this may not be the resource for you, however.
Almost all of my Hex crawls have a handful of Trilemma locations scattered about the map, although my players have yet to visit one. (They are uncannily attracted to the nearest dungeon by Harley Stroh at any given time.) And if I were to run a brand new group for an impromptu one-shot Trilemma would be my go-to resource.
My top ten include:
- The Sky-Blind Spire
- The Mouth of Spring
- His Eternal Progress
- The God Unmoving (which my players noped out of)
- Sirens of Sea and Blood (which I have run)
- The Mermaid's Knot
- Lair of the Lantern Worm
- The Lens of Heaven
- The Chains of Heaven (I have also run this one)
- The Full-Dark Stone (and this one)
It is worth noting that 48 of these adventures have been bound into a premium coffee-table worthy book: The Trilemma Adventures Compendium, which also adds a lot of detail on the setting world. I wish I dream of one day reviewing here. Rumor has a volume 2 in the works.
Michael Prescott also has created a book of statistics for the monsters included for Dungeons & Dragons 5e, Dungeon World, and B/X Dungeons & Dragons. This would take most of the guesswork out of running these modules. I personally have run these adventures in Dungeon Crawl Classics RPG and Index Card RPG 2e with minimal fuss using the steps I laid out in "How to Use One-Page Dungeons: Into the Demon Idol."
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