Sunday, December 11, 2022

Random Encounters: The Inkandi

Listen, I know you are really curious about who or what is lighting the torches in this dungeon. I was once, too. Unfortunately for me, I got an answer.

The Inkandi are not spoken of and better not seen. Just be sure to mark your gratitude in the ashes when you pass, and don't look too deeply into the shadows. Those who insist on noticing them and meeting their gaze are taken away to the hidden pocket worlds in which they nest. Such people are fed toxins and left as bait for the grues they war with in the gloom.

And make no mistake, if there are torches lit with no sign of who lit them, there are grues about, too.

OSR Style

Inkandus: AC 4 [15]; HD 3+1; Atk: Claw (1d4 + poison); ThAC0: 19 [+1]; SA: Black Flames, Poison; SQ: Horrid, Stealthy; MV: 120' (30'); SV: T3 D13 W 14 P 13 B16 S 15 AL: L; ML: 5; Int: 12; XP: 150; NA: 2d4; TT: E

  • Black Flames: Inkandus carry lanterns of fire that provide heat, but shed no light. They use these to mask thei rcool bodies from infravision. At will they can pull a handful of flame from their lanterns and throw them up to 60' away. The target takes 1d6 damage and mus Save vs. Death or catch fire. Fires lit by Black Flame shed light normally.
  • Horrid: Those that see an Inkandus must Save vs. Spell or flee in terror for 2d4 rounds as if affected by fear magic. Affected will be unable to remember what the Inkandus looked like or where exactly they saw it. But they will be filled with dread when they try to speak of it.
  • Poison: Targets hit by an Inkandus must save vs. poison or die.
  • Stealthy: Inkandus can Open Locks, Move Silently, and Hide in Shadow like an 12th level Thief. They Surprise on a 1-5. Inkandi leave no fottprints and do not trigger traps set into floors.

Deathtrap Lite Style

Inkandus


HD 3 Arm +2 Dam 1d4 ×1 CLOSE or 1d6 x1 NEAR 

Mor: -2 AL +2; Agility+2; Intellect: +1

Close Combat: Trained; Stealth: Master  Lockpicking: Expert

Procession: 2d4

Shh, don't look at me. Don't say a word. You and I have nothing in common. Enjoy the light I have provided, and don't think to hard about why I have lit it.


  • Black Flames: Inkandus carry lanterns of fire that provide heat, but shed no light; at least nont mortals can see.. At will they can pull a handful of flame from their lanterns and throw it to FAR. The target takes 1d6 damage and must  roll: Sudden Violence + DEX  or catch fire. Fires lit by Black Flame shed light normally.
  • Horrid: Those that see an Inkandus must roll: Courage + STR or take 2d6 Stress and flee in terror for 2d4 rounds as if affected by fear magic. Affected will be unable to remember what the Inkandus looked like or where exactly they saw it. But they will be filled with dread when they try to speak of it.
  • Poison: Targets hit by an Inkandus must roll: Resilience + STR or die.
  • Stealthy: Inkandus are rarely seen. roll: Stealth + DEX +2 /INT for the Inkandi to see if they are noticed.

No comments:

Post a Comment